Reviews for Last Ride

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    • EshmawyMan
      EshmawyMan

      Posted this review

      10

      Give this work 5 Stars

      I really loved it. First chapter is fine and that cupboard to move for better supplies is a nice touch from you side. I knew it was for some supplies and it requires some noise and a fight and it was a long fight. Chapter 2 was really long and challenging, but it was nothing for me. It got 2 panic events and the first is easier than the second. Pretty enough supplies along the 3 chapters. Played this campaign on Expert single player mode and finished in 1hr & 34min with only 1 Restart. The restart took place in second chapter by the start of the second panic event as I was surprised that I should move to turn off something and bots fell behind while the nasty smoker got me from over the tent ( you placed those specials in a unique way) Also, that charger on roof got 2 of us in a charge. It spawned there on the two times I passed from there. The second time I played second chapter all bots moved with me to the spot between tents and it was super populated with hordes, but in a way I managed to run and turn that alarm off. I stood on the far edge after the alarm spot to fight the rest of zombies, but the annoying thing was they kept coming and i was alone while all bots are DEAD. The good thing was that the spot I stood in was a god spot just like the one who commented below. It kept them all away and just waving with their hands like dancing XD I luckily got Spitter as special infected much better than smoker or jockey that would grab me. After taking out a number of dancing zombies I grabbed a defibrillator and ran to one of dead bots and fought some zombies that chased me along with a charger. It was intense worrying about restarting it all over again. Moved towards the safe room and I glanced it right here, but some zombies were around and that unlucky bot got a vomit from boomer so the way was cleared for me and the bot RIP.
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      Chapter 3/Finale reminded me with the campaign I played just before this which was Dark Waters and I didn't notice that it was you who created the other map too XD because we went down something like a trench and fought in cemetery there ;) This was something similar to it, but this time I fight in a bus station. Was shocked that I had to fill the bus with gas as I was worried about the survival of bots and I can't do it alone XD but I did it and from first time! It was like an event inside and event to start the generator to open doors while a main event is ON. It's something unique. Zombies came in big numbers inside that building between bus the other side and on the left side where garage is found. Barrels are nicely spread and I told my buddy that I needed  some company to help fill that bus XD but had to adjust. Kept special infected locked in that factory in front of the building where we should find 3 barrels and a health kit. After I was done with all 9 barrels, I opened it and it was pretty easy for me. Those 2 barrels up there in two different sides are really lovely. The only issue there is when Nick got stuck in the factory for no reason and it is considered a navigation issue. I had to kill him and move all the way back after I was done and rescue was ready and that music started. Was afraid that hordes beat us or a tank ruins the whole try. So I moved and shot him on spot so that we could escape. Tank came twice, once by that garage on left side and incapacitated the bots and I brought it down while zombies were attacking. And the other time, it came right from behind the wall of bus spot and killed the 3 bots along with zombies and I managed to run here and there and burn that thing while shooting zombies and hardly came back to revive bots while fighting zombies and gladly specials were locked in factory at that moment. It was Really Hard for Expert Single Player, but it was fair though as no insane waves were coming for us and I wondered if we don't fill the bus on time, 3rd tank would spawn or what? Thanks for Experience and wish to play more of your fine works.
    • kurochama
      kurochama

      Posted this review

      8

      Short but good adventure

    • Mz Cookies
      Mz Cookies

      Posted this review

      6

      NICE LITTLE CAMPAIGN BUT FINALE IS A LETDOWN

      PROS
      - Option to remove barricade to get more supplies
      - Decent amount of throwables
      - Dev has incorporated a lot of survivor dialogue 
      - Events were even in difficulty, not too difficult with extreme horde nor too little
      - Map 1 and 2 were well made
      
      CONS
      - Bot navigation is everywhere, especially in finale
      - Finale gas cans are WAY too spread out, making it very boring
      - No highlight on the bus in finale, all survivors were standing around the bus but nothing happened, went and explored, came back later (still no highlight around bus) but it ended this time
      - Second tank glitched in finale
      - In map 2, after the alarm is turned off, it is very confusing where to go in the Diner as the door with stairs descending looks just like a closet door with no arrows ect
      
      Nice little generic map, nothing is really custom but is in general, well made. The finale was a huge let down however, just too many gas cans ALL OVER the map. Very boring running back and forth. Otherwise, map 1 and 2 were very good and I would recommend.
      • Thanks for the review! I can always improve with player feedback. Be sure to check my other maps!
    • bazrael
      bazrael

      Posted this review

      8

      I prefer this campaign to your previous works.

      At first level, the event of pushing TV cabinet needs a tweak. In case special infected appears behind the TV cabinet, players can't shoot through and kill them.
      
      Scavenge finale is ideal design. Survivors don't have to fight overwhelming common infected to collect gas cans. Maybe put some supplies near gas cans in warehouse.
      • Hey, glad you liked! I'll see if I can make some improvements in the map 1 event
    • ShineKiaa
      ShineKiaa

      Posted this review

      4

      Still in beta stage I guess?

      Completed in expert realism with friends (I've posted video below). No clues how bots are doing in the map. In my first impression, it was buggy, laggy and maybe a bit generic. At the begninng we ncountered the same bug as people commented earlier, we stucked in the helicopter screen at first, then we voted to restart the campaign only then it worked out. We've got plenty of purple color textures hanging around even though I had Valve missing content fix. Got some reasonable supplies placement though. And I thought I was the only one had low fps until I saw Sophia's comment below mentioned she's got laggy at certain areas as well. Since it's mostly urban area, I didn't expect my fps to turn out that low especially at the gauntlet crescendo at map 2. Filling gas to a bus and escape was something refreshing to play, but unfortunately I believed the finale was bugged too as there wasn't really hordes coming towards us when we were scavenging. The common infected was too few to a point that I thought the director was broken. Even the ride itself, we didn't have any door to go in to, nor were we clear where should we take rescue at. Or maybe it only happened in realism mode? Overall I believe this map is still in beta stage, there's still a lot of things need to be fixed, and maybe refine some places to make it smoother, add some decorations, events or scripted dialogue to make it more interesting to play. Thanks for still creating custom map for all the custom map survivors :)

      This review was posted before the latest release.

      • If you are filling the bus with 12 tanks, then you are not gonna escape with something else like a boat, a train or a plane XD
      • Hey can I join your group for versus DLC maps?
      • I'll see if I can do something about having so few common infected, but I'm not sure I can make it better. I'll also make it better optimized in the next update, and I can see if I can set the bus to glow after all cans are filled. Also, the update fixing the graffiti and intro is already releeased.
      • How about the finale bug where the common is too few? There wasn't any wanderer and horde, only a couple of mobs running around. I had my game instructor turned on as shown in the video, but the game instructor was showing something irrelevant like press the button to open the shutter even though I had already done that earlier. Maybe highlighting the area of rescue around the bus like how dead center jimmy gibs junior car does might help with this.
      • The intro bug is being corrected, an update might be released tomorrow. Also, the textures that were missing will be fixed too in this next update. Tested with a friend and to him, it is already fixed. And there's a hint talking about the bus, showing it's there that the rescue will happen. Maybe your instructor was turned off? It won't work if it's off. The lag is because it isn't very optimized yet. Hope you like it better with the next update!

        This comment was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Nice short campaign however, the bot navmesh was a bit wonky in some areas, they'd get stuck and teleport to the player after a minute or so. Also, the finale can be quite long, tedious and boring because of how big the map is. Other than that I quite liked it. Nice cool map design, going through buildings and the sort. No glitches/bugs and plenty of supplies. Also, just a heads up, the tank can spawn behind a moveable cupboard and it will just suicide, might want to change its spawn :)

      This review was posted before the latest release.

      • Thanks for reviewing!

        This comment was posted before the latest release.

    • moongod101

      Posted this review

      4

      Bug

      The first map the animation got BUG

      This review was posted before the latest release.

      • Fixed ;)

        This comment was posted before the latest release.

      • You were stuck in the intro, while the characters are talking and the chopper is burning behind them?

        This comment was posted before the latest release.

      • Oh hay :) i'm talking about the first scene of the helicopter animation,when me and my friend are playing this,we are stuck in the animation,but when we click the "Take a break",it back to our character,we really hope you can fix the BUG,and we both love the others map,because they are really cool :)
        
        --Thank you--

        This comment was posted before the latest release.

      • What animation you're talking about, my friend?

        This comment was posted before the latest release.

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