After being firebombed, the survivors must flee their safehouse, and find their way to safety.
Identical to the workshop version.
Supported EMS mutations:
Holdout (exclusive objects included)
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden "c5m1_waterfront_sndscape" map found within the game's files to its original and playable condition, along with three other rebuilt maps. From its name, the map appears to be a test map showing off its new soundscapes. It was planned to start in early morning, and end in the afternoon. The map contained none of L4...
Absolute Zero Complete
Thanks for stickin' with it, folks, she's done.
I will update her with the audio when I get it in and working
and continue to tweak / update the campaign until properly balanced.
To..do.. add survivor callouts?
- THIS VERSION WORKS WITH VERSION 4 ON THE WORKSHOP.
- Has all the missing textures and models the other version on this site does not have!
- Link will bring hunters here to download the map.
- Removed 2000 unneeded files (xbox.vtx, sw.vtx, dx80.vtx, and plain ole .vtx)
A 5-map campaign set in various locations throughout Japan. Survivors start in Tokyo's red light district, escaping to Kyo...
My tribute to the Tank Fever series by Lain.
Target difficulty is Normal; Advanced and Expert are beatable.
Rescue (10min) can come at 3 different places around the map.
Survival with stages (a bit like Helm's Deep)
Now with 7 stages, timings are relative to each stage's start.
Versus / Taaaaank!:
By night, experimental, not thoroughly tested.
Be sure to read the re...
Four survivors were riding the train accident occurred near the white forest, they had to trek across multiple regions of the white forest, and finally reach a radio stations and seek help.
Modify the script and panic event mob size
Chapter 3 panic event will reduce the difficulty
On versus mode Tank spawn position will random
Add more melee weapons.
Fixed some map bug.
On game mode...
This is a simple time of day change for Cold Stream, I did this mostly for personal use but thought I'd release it for anyone else who would be interested in it.
Note: This is it's own campaign and doesn't affect the normal Cold Stream at all.
A re-make of Hard Rain. This is my first time using hammer editor, so a few of the areas of the map are unoriginal while I was just trying out random things, in the end I just went with what I had done during the map editing and improved it while I learned.
NF for co-designing.
Femputer for helping me make the poster.
komaokc for his skybox.
bunny for making custom models.
After escaping from the city in Burning Night, the helicopter of the survivors face problems during the flight and ends up crashing. Now they must cross another infested city to find an escape vehicle in the opposite side of the city. While resting in the first safe room, rain begins to fall, making their journey harder.
This is a remake of my first campaign (now named as "Raccoon City Nemesis Old Version" ... You can play it to compare the differences)
My language is Spanish and I can use English, but no other languages.
Things you have to know:
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, ...
It's L4D2 port of Die Screaming campaign and Forage survival map. Special thanks to Soup Toaster and RabidMonkey (Spence) for give me permission to port, Trunten (Ryan) for keeping this project alive, Ernst aka 'Doctor' Vienna Calling author for fix finale crash bug, AlexB for thumbnail and TopHATTwaffle for custom textures.
In a desolate and zombie infested world you and your group try to find some refuge. Your last hope may be an abandoned train station on the other side of town.
Thanks for Juxtapox for give me permission to port it to L4D2, my friend Caio for poster and The Real Ellis for idea.
After surviving an air crash, the survivors turn out to be in most epicenter of the contamination. The Military has already left all attempts to rescue survivors in the region.
Just to clarify: I did this conversion with Rombikon (Romka) and AGRESSOR authorization, Rombikon sent the L4D1 source to me by email, and I worked on it. First version was based on original campaign, after I modded it w...
No Mercy APOCALYPSE 2, Blood Harv APOCALYPSE 2, Blood Woods APOCALYPSE 2, Crash Course APOCALYPSE 2, Death Toll APOCALYPSE 2.
You can leave all these maps checked off and enabled in your addons list within the main menu to the game. Also,these 5 maps will auto update because they are workshop maps, and they work perfectly on modded servers = Every campaign's map has a string_table.dct file i...
Originally created by user Barracuda several years ago, after being incessantly pestered by me :). This version was initially labelled as 0.9 Beta, but Barracuda decided it was complete and smooth enough and he never touched it again.
So 0.9 becomes 1.0 - final release. Night-time conversion by Barracuda, original campaign by Valve, encouragement/pestering by The Real Ellis.
It will appear as...
The finale map in Death Trip v4 did not have a stringtable.dct file. This was causing crashes when anyone new joined an in-progress game = FIXED. Death Trip is a 4 map campaign thru town, the woods, then a map 3 escape and chopper crash, and a finale in a quaint little town is awesome!
Hello everyone! I found this lying on my personal archives, the very first version of Cold Stream, that was playable in 2013, when Cold Stream was just in beta testing. For my personal preference, i loved this version of Cold Stream more, since it had more plants than the updated version, and it didn't have unnecessary builds, and the finale was fun, since you had to run through a forest etc.