Wow, sorry all, this one got evil with me. Good to go now. Gauntlet back working on final map and the two pink graffiti textures fixed. Turn on hints if you want them. They are in the map. The campaign is now as complete as it will ever be, but will not ever be final. It is playable from beginning to end and has some small bugs (very few). It is not yet fully optimized in map 5, but now that PC...
Absolute Zero; a close to 24 years of modding, 24 engines.
This project was created for and dedicated to 3 good friends,
wherever you are: D.M.C., 2009 - 2017
Christopher 'Soul' Toth; Cory Nelson - Lead Tester; The Master - Tester; Mr. Deagle - Tester; Laggmuch & Group - Versus Testers; Dangerous Person/R.T. Frisk - Source Support 2.0!; [TSF] LordNitro|LTD - Sou...
As promised, here are the original files, all ready for you to use.
1. Download GCF Scape (google it).
2. Download and unzip azeditor.zip
3. Select azeditor.vpk -> Open With GCF Scape
4. Extract all files to your l4d2 directory.
5. Launch the L4D2DK
Always wanted to mod but never had the time or just couldn't ge...
This is a full fledged campaign modeled after the original L4D campaigns. Some liberties were taken expanding Black Mesa East to fit the pacing of first levels. As much of Ravenholm was retained as possible, though various changes were made to better fit the game play of L4D and assist with bot navigation. There's been a few other ports of this already, but it was started long before L4D even h...
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. "c5m1_waterfront_sndscape" appeared to be a test map showing off its soundscapes. It was planned to start in early morning, and end in the afternoon.
I speak spanish and some english
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and v...
This map made By HSTOP
Type ''map hs_training'' into the console to start the map. Restart Steam and remove other addons from the folder left4dead2/addons if u have any problems. This map created for singleplayer only.
If you enjoyed it please like, comment and subscribe! Thanks! :)
Our ''Hunter Skill'' map is based on the ''Hunter Training'' map by eyeonus. Read changelog please.
- The survivors must once again fight their way to an evacuation outpost. This time during the night.
- This campaign's events and finale are inspired from L4D1 campaigns.
- Super cool 3 mapper with broken link, so we fixed.
- Added a few things to finale map as well.
- Switch in map 2 works as well.
Here is the fixed link version of this map with missing textures included too. This WILL work with the older version missing these items as well. Just added models and material files and fixed the link to this download location.
Left 4 Duluth 2017 is a totally cleaned up showcase offering 4 acts of mayhem set in this idyllic northland city. Battle lifeless zombie hordes as you travel through the maps UMD, Fitger's, Skywalk, and finally Canal Park. Safety lies just across the iconic aerial lift bridge!
Owner gave his blessing. Fixed all textures, models, nav issues, etc. I straight ported this directly from L4D1 due to a request from someone who loved playing it originally. This means no melees (well actually only on map 1 and 5 beginning - I was being nice), magnums etc. It makes it more challenging. :). Play tested this many times. It will own you. Enjoy. More ports in the works. Some haven...
This campaign WILL work with the other version here on gamemaps. Fixed sound by adding sound.cache file to sound folder. Updated link in mission file to take players here to gamemaps to get the map.
Our survivors find themselves imprisoned and must solve puzzles to advance through testing stages while defending themselves from the zombie infestation.
Features: cooperative puzzles, random spaw...
MAKE SURE TO ENABLE HINTS. The survivors crashed in their helicopter in the heart of the city, right smack dab in the middle of the zombie apocalypse. Now they need to solve the mysteries and puzzles to fight their way out of thes city.
***Look in the changelog after playing through or if you get stuck and I mean really REALLY stuck in a puzzle).***
MAKE SURE TO ENABLE HINTS!
A recreation of the Pirates of the Caribbean ride at Disneyland in California.
Fixed sound to work = there were 23 custom sounds not working. Added sound.cache file. Fixed map image file. Fixed outrotitle image file. Updated link to download to gamemaps. Enjoy all!
After being firebombed, the survivors must flee their safehouse, and find their way to safety.
Identical to the workshop version.
Supported EMS mutations:
Holdout (exclusive objects included)
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...