Wow, sorry all, this one got evil with me. Good to go now. Gauntlet back working on final map and the two pink graffiti textures fixed. Turn on hints if you want them. They are in the map. The campaign is now as complete as it will ever be, but will not ever be final. It is playable from beginning to end and has some small bugs (very few). It is not yet fully optimized in map 5, but now that PC...
Our survivors start out rummaging a hospital for supplies before venturing forward through several city adventures only to end up in a nightmare called Babel. Their otherworldy escape is something else. This campaign is a combination of 7 maps from 4 different incomplete/broken campaigns (Cursed City - Marcusyaho - 2011), (Axiom - Matt Harrod (Omnis) - 2009), (4sight - Deerhunter), and (Babel ...
Our survivors start out in a small town stranded from yet another helicopter crash. Eerie enough the first sound they hear upon crashing is a tank in the distance. After dealing eventually with that unpleasantness they venture forth through some office buildings ending up in a museum where they must piece together a puzzle to be able to push forward. After a harrowing tunnel escape they end up ...
Absolute Zero; a close to 24 years of modding, 24 engines.
This project was created for and dedicated to 3 good friends,
wherever you are: D.M.C., 2009 - 2017
Christopher 'Soul' Toth; Cory Nelson - Lead Tester; The Master - Tester; Mr. Deagle - Tester; Laggmuch & Group - Versus Testers; Dangerous Person/R.T. Frisk - Source Support 2.0!; [TSF] LordNitro|LTD - Sou...
Version 1.5 released. This is a huge update. The campaign has been extended with new areas and details, improved lighting and effects, massive easter eggs and secret weapons. Overall, it's Bigger, Better and Brighter.
Dark Wood is a L4...
This is another all L4D1 port for your enjoyment. No reason to let all the nice hard work that these folks put into these campaigns go to waste. This campaign is comprised of Breakline-drunkugly / Away From Reality_part1-jacktheripper / A Little Urban Problem-Trase / Uptown Ghoul-IshootRubberBullets / Hope No More L4DMD Kevin Horvath / and Dead Zepplin-Goliath. Our story starts with our explor...
4 desolate industrial environments. Explore a water treatment plant and eventually get to the evacuation zone located on an abandoned construction site! Inspired by F.E.A.R's strange level design.The L4D1 version has 4 maps, not 3, like the L4D2 version has.
An incident with the chopper forces the survivors to get into a big house in the middle of Raccoon Forest...
-THINGS YOU HAVE TO KNOW:
Important: Enable the instructor hints in Options>multiplayer. This campaign use custom hints to help you with items and puzzles
0. I'm not an english master (my languaje is Spanish :P )
1. This addon IS NOT AN EXACT RECREATION, it is a campaign based on R...
Fixed this broken oldie up. Replaced map 1 and fixed all remaining issues nav and otherwise. Another Timelord Mashup - 10000 ft Under (Nigel Moran) + Black Out (Wixard) + Fright Train (FiNB0B) + Zombie Movie Without A Name (LoPony)!! All credit to the original mappers. All maps renamed so you won't have any conflicts with anything else. The Story goes like this - To start the crew finds themsel...
"We are at the big house!" Coach says it right.
The 3 map campaign tries to enchant you with the charm of its hand-painted textures and mouth-blown models. It impresses with blabla and and a lot of farblbarbl. Nah! Why should I describe something in adult words when it is actually quite childish? Become a child again, get back to the toystore and battle with ogress toys!
- play a ro...
As promised, here are the original files, all ready for you to use.
1. Download GCF Scape (google it).
2. Download and unzip azeditor.zip
3. Select azeditor.vpk -> Open With GCF Scape
4. Extract all files to your l4d2 directory.
5. Launch the L4D2DK
Always wanted to mod but never had the time or just couldn't ge...
No stringtable files in ANY of the 8 maps - FIXED. Reduced total tank count for campaign to around a dozen for the 8 maps total. Discover the secrets of the base in order to escape! This campaign was made by the Blighty Clan from the United Kingdom. This campaign was made for a clan member named Elmo as a welcome home present after his 1 year tour of duty in Afghanistan from 2010 - 2011. Than...
Parks and Recreation in the dreamworld nightmare of Ron "Effing" Swanson! Missing stringtable files in last two maps = FIXED. Took out tier 1 weapons and replaced with tier 2 in last two maps. Added laser sights to all maps. Recreated sound.cache so all sounds work. Sorry, been binge watching Parks & Rec again, need MORE RON BABY!! Version 2.0. Link in map is to workshop, so insta...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
This is a full fledged campaign modeled after the original L4D campaigns. Some liberties were taken expanding Black Mesa East to fit the pacing of first levels. As much of Ravenholm was retained as possible, though various changes were made to better fit the game play of L4D and assist with bot navigation. There's been a few other ports of this already, but it was started long before L4D even h...
Fight your way through 4 complete levels, beginning in an abandoned office to the rooftops of a factory.
GreyScale is a campaign I've worked on for a while a couple years ago. It's not perfect and there might be bugs. I plan to remake the levels in the coming weeks, and as always suggestions are welcome.
Supports Campaign, Versus, and Survival (Partial)
This campaign was made in 2008/2009, i...
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. "c5m1_waterfront_sndscape" appeared to be a test map showing off its soundscapes. It was planned to start in early morning, and end in the afternoon.
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
IMPORTANT: This map is in Beta and not finished! This means that some of the chapters may not be the best they can be!
This map will be in Beta until I finish detailing the areas and once that's done will be complete but far from finished. The idea for this map is that I will add stuff that people suggest, including new paths, randomsed pathing, removing/adding items, removing/adding new areas...
I speak spanish and some english
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and v...
Hi! Hello everyone, I am the author of this map, I am a novice to join the production of maps, this map is my first map, the production of very rubbish, I hope you do not scold me! I hope to find a map of the teacher taught me to make a perfect map! If you can teach me, please leave a message in the comments！
Update introduction（v 1.1）:
1, repair the map of the bug;
2, increase the jump con...