*NOW UPDATED* it's far more playable now :)
So this is my attempt (in a very early stage) of adapting the resident evil outbreak gameplay, to left4dead2. While playing resident evil campaigns i felt like the running and the gunning really didn't fit for them, so i started this as a project to myself to have fun with friends and having that old feeling that resident evil gave back. I love messi...
A little mutation idea we had while playing Tank Arena with friends.
Bar the route of other players so they get mobbed by tanks or simply burn your
friends to death.
Last player alive scores 1 point.
Guns don't deal damage to players, only molotovs do.
Fire deals the same damage in all difficulties (Expert damage).
Only temporary health is allowed (Medkits and defibrillators are removed).
Have you ever been looking for a challening, yet fun gamemode to play? Then this is for you, it rebalances the whole gameplay of left 4 dead 2 without gamebreaking it.
Less health, less ammo and much, much more zombies you can even handle.
It's hard and punishing, and that's what fun about it. I havent changed the damage of the infected or their health, you are just more weaker and vulnerab...
1. Fix a 4 players Play only solo.
2. 8 Special Infected is not enough add to 12 Special and more fun. :v
3. If you stun you have a immune from stun 2.5 second (like no take damage).
4. Revive health from incap change 30 to 75.
5. Sometime Tank has a special blood.
6. Limp walk speed change 85 to 210
7. Have fun
extreme infected เป็นม็อดไว้สำหรับฝึกในการยิง s...
A mutation mod with a lot of hordes! Enchanced zombies (More fast,more health...infinite ammo :D).
Nothing more to say, sorry for my english because is not my native language.
Yeah, i am out of ideas.
I wanted to bring the *survival* feel back to Left 4 Dead 2, something I felt it was entirely missing. You have plenty of resources, can carry more bullets than you have room in your pockets, and zombies hit you with the strength of a malicious grapefruit. Not very survival-y, is it?
This mod aims to fix that, and make a mutation suited for those lone wolves out there.
I hope you have as muc...
Adds a lot of Custom Mutations created by me and others.
The main-menu has been edited so all Mutations can be created via lobbies, and can be played online at anytime. To play Custom Mutations online, they'll have to be played via a Local Server.
If you have my Singleplayer Enabler mod (linked below), you can play 4-player Mutations in Singleplayer!
Infected have new abilities. Designed for competitive versus gameplay. Play with friends or start a local public lobby to play online.
Both Infected and Survivor:
* HP Notifier: Type !tankhp to find out how much health tanks have
* Stats: Type !stats into chatbox to view kills, deaths, revives, K/D ratio, heals, and defibs for a specific player in server history.
General Infected Abilit...
This mutation is like Tank Rush with a twist: There are only boomers at first, but boomer vomit will attract a mob of tanks. The goal: finish without getting vomited (and if you do get vomited, finish without dying). It may sound simple, but as you will see, it's harder than you think. On a scale of 1 to 10 difficulty, this mutation may get a 9/10 difficulty! Play with friends. Not for the fain...
Watch the video at the end of this page below for a tutorial. Playing with friends is recommended, but you can play alone too. Move objects and build barricades, scavenge for food and water, and sneak around zombies. How long can you survive?
CURRENT FEATURES / INFO:
* Stranded is a WIP. To play this, you need to select MUTATIONS on the title screen and click Change Mutation.
* Survivor gl...
Not a game mode, but a helper utility for placing entity groups in your own mutations)
The default method, from the console, map mapname groupspawner
This will load the default entity groups (groupspawn_defaults.nut) and custom entity groups (groupspawn_user.nut),
if it exists. Some maps will crash due to EDICT limits, if that's the case, you can load the lite method which ONLY loa...
Español: Estas son algunas mutaciones que he creado para disfrutar de diferentes experiencias de juego segun se quiera, espero que las disfruten. Estas mutaciones se pueden jugar tanto en primera persona (como es normal) o en tercera persona si se dispone de un mod para ello.
English: This are some mutations I made to enjoy diferent ways of playing this game, hope you like it. This mutations c...
Guard the gnome.
An arena style game mode where the objective is to build barricades and automated sentry turrets in order to keep the infected from smashing the gnome.
Playable as Single player and Co-Op.
Earn money by defending the gnome against the infected. Keep an eye out for bonus cash bundles. Use the money to buy more turrets from the workbench, and guns from ...
"The human eye is an imperfect instrument" - Ambrose Bierce
Description: Be all ears as you won't see death until it's upon you. All Special Infected besides the witch are nearly invisible at a distance only revealing themselves as they close the distance. Shooting an infected will briefly increase it's visibility.
Witches get MORE invisible the closer you get.
coop/versus mutation that tweaks infected.
Tanks startle all zombies in their radius to attack random survivor.
Startling a witch, will cause all zombies in radius of witch to attack startler.
Special Infected can control zombies to attack a random player by striking.
Smoker's deathcloud is damaging!
Boomer bile slows you down.
Spitter spit is sticky. (slowdown)
Jockey's move you faster.
Giant infected + Boomers.
Infected are slower, but have a lot of health and hit hard.
Aim for center mass down, head shots won't count on standing infected atm due to model bbox issues. I'd simply recompile them but don't want to mess up other campaigns. Hoepfully this gets patched in an update.
To launch from console...
map mapname bigterror
The Green Flu mutates once again - causing the infected (and for some reason, their clothes) to shrink. They may not pack a full size punch but they still hit suprisingly hard and are even harder to hit. Like most pests, they're found in large numbers.
Description: All tiny little commons
Likely a custom mini TankVariant
Possibly handle all player damage as ...
To launch from console
map mapname shotguns_tankslayer_beta
Kill Tanks or die trying!
- mode: coop - maps: any
- Tanks spawn more frequently and stronger with each kill, causing more damage
- All Health is Temporary, Health is awarded for killing a Tank
- Health decays faster and faster
- Kiting is for cowards - health decays faster with avoidance, so get in there!
- Pills awarded ever...