A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
Sky High Survival (BETA)
One step closer to heaven...
This survival map is heavily inspired by No Mercy's finale. Survive for as long as you can in the abandoned evac zone on top of the 1st Bank and Trust building.
Use of Game Instructor is highly recommended!
This map is based on Resident Evil 5 mercenaries mode and it uses music from the game itself (owned by CAPCOM)
The map can be played as a classic L4D2 survival match or a custom mutation, which contains the real mercenaries mode with timer countdown and some new features.
Play it on local server only. I made a custom menu window to make it easier to find.
If you want to play via console:
This map is the second part of the hehe series
After returning to hehe, the survivors fled to a yellow room, followed by a shopping mall where they had to ride out, who knew to drive into an unknown place and started a magical journey
Finally, UFO escaped
This is a work in progress Survival type map.
This map is still early in development, however feedback would be appreciated.
AI Survivors currently have trouble with ladders
any tips or suggestions are welcome
This is a full fledged campaign modeled after the original L4D campaigns. Some liberties were taken expanding Black Mesa East to fit the pacing of first levels. As much of Ravenholm was retained as possible, though various changes were made to better fit the game play of L4D and assist with bot navigation. There's been a few other ports of this already, but it was started long before L4D even h...
You need very high your shader.
Town In Survive was, made me, but it made my own town house and sugar company. I have imported the 3 building in tutorials I learn about make my own map, survival. Depends me make new map I'm complete details.
Iwill Follow this Problem Fixed : Duke Jose
-Use the "playerclip" texture to draw invisible walls and boundaries so that players cannot easily...
Fight your way through 4 complete levels, beginning in an abandoned office to the rooftops of a factory.
GreyScale is a campaign I've worked on for a while a couple years ago. It's not perfect and there might be bugs. I plan to remake the levels in the coming weeks, and as always suggestions are welcome.
Supports Campaign, Versus, and Survival (Partial)
This campaign was made in 2008/2009, i...
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. "c5m1_waterfront_sndscape" appeared to be a test map showing off its soundscapes. It was planned to start in early morning, and end in the afternoon.
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
IMPORTANT: This map is in Beta and not finished! This means that some of the chapters may not be the best they can be!
This map will be in Beta until I finish detailing the areas and once that's done will be complete but far from finished. The idea for this map is that I will add stuff that people suggest, including new paths, randomsed pathing, removing/adding items, removing/adding new areas...
I speak spanish and some english
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and v...
Hi! Hello everyone, I am the author of this map, I am a novice to join the production of maps, this map is my first map, the production of very rubbish, I hope you do not scold me! I hope to find a map of the teacher taught me to make a perfect map! If you can teach me, please leave a message in the comments！
Update introduction（v 1.1）:
1, repair the map of the bug;
2, increase the jump con...
Destination: Survival mode
2 map from tv series The Walking Dead
For more information go to steam workshop /left 4 dead 2
In the absence of sounds in the jukebox should type in console (~): snd_rebuildaudiocache
A research/barricade based game inspired by rimrook's 'Let's Build a Rocket!' with an added twist. Players must build barricades to protect themselves, while using gas cans as fuel to unlock weapons.
Original map author: raulness & dustpup.
I thank raulness for allowing me to publish the improved map.
New in this map:
Fix stringtable.dct and several bugs.
Improve hint displaying logic and...
An original Survival Map, with a small mansion-esque building acting as the battlegrounds. This contains a copy of the Counter-Strike Knife & a custom Keyboard Melee Weapon. Alongside support for the Gnome Guardians Mutation & the United We Stand Mutation.
All foundations have an end, but how long will they last?
SORRY FOR FIX TO NOT SHOWING IN ADDONS TAKING SO LONG. This one had the escape vehicle invisible. Also added a few shortcuts via entity props in maps 1,3, 4, and 5. Removed unused sound files. Fixed that invisible escape vehicle and added sound to it as well. Fixed version number in mission file. This map will work with 2.1 if you direct connect.
Left 4 Dead 1 campaign that takes you thru the woods. 3 maps and basic good killing fun! Will not conflict with the campaign The Ultimate Woods any longer. Will NOT work with any other release of this map from this site or l4d2maps website.