Reviews for South Street, 3
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Olde
Posted this review
Nope.
Went inside a house. Touched a phone. Caused literally hundreds of mudmen to spawn, followed by more than a couple dozen jockeys (most of which got stuck on geometry), followed by literally hundreds of riot cops along with spitters and jockeys. All in the house. Nope.
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XD
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ErrorUnknownGT
Posted this review
Review
I really don't know what to say about this, it's an unoptimized, unfinished buggy map. I feel like I'm playing a bloody beta. I really appreciate the effort and aesthetics of the map, but it's just... wtf. It looks pretty, but you can go out of bounds and see through a house on the other side of the fence that you can climb... I really liked the custom sounds, and models though, they added a nice touch. The riot zombie event is a bit too unfair as there's just too many of them, and you get overwhelmed quickly. It's way too short, and bugs out after the cola event, nothing seems to happen. It's a real shame because if this wasn't rushed for release and made into a proper campaign, I feel we would've gotten something special, instead we get this. Don't play it.
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It would be nice if this stuff was actually explained in the map or description though.
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The cola seems to be there just to produce molotovs, which you really need for the gauntlet of zombies. For plain hordes you can just retreat to the safe room and melee them through the door. The tough stuff starts when you have to deal with Tanks & hordes at the same time.
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End of results.
Posted this review
Bad Bad Bad Bad Bad Bad