Reviews for South Street, 3

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    • EshmawyMan
      EshmawyMan

      Posted this review

      2

      Bad Bad Bad Bad Bad Bad

      Yes, you put not little effort on this work, but it was in an unfinished weird way. Gave it a last shot trying that password according to what that guest commented down there to be " 3597H" and on Easy after i tried it on Expert SP mode to hardly reach the last 2 minutes before the rescue should come. I loved both, hunter & jockey skins" You made it more realistic with those doors and gates closed with security system and that TV with I-phone ringing. I much loved the edited Magnum it was super strong and high fire rate with gold color made it a beast. 
      
      That all couldn't and won't make anyone give this badly incomplete work any good rating. I memorized the sequence of zombies along with tanks and specials in terms of waves. Firstly, a big long wave of zombies will start upon starting panic event and they can be riot cops if one is unlucky enough, then one tank will come, then a full wave of 1 type of special infected that will attack from everywhere in big numbers, then another wave of zombies to be those Jimmy Juniors heads or mudmen and one should kill them quickly in order to be ready to fight those coming 2 or 3 tanks in peace. The best spot to fight those zombies and special infected waves is the safe room and one surely knows how to get back easily to safe room from that cursed house. Once tanks time comes, we should run to that house and hide in that spot below that rescue truck we find in " Crash Course " it's totally safe and one should be careful not to shoot any of those crazily moving bots that move while shooting those tanks jumping there outside that hole. don't stay in that hole if you are attacked by riot cops and the best spot is to hide in the safe room and use all gas tanks and fireworks to burn them all a wave by wave to finish them in no time.
      
      Why should we deal with all these riot cops? 
      Why is the map so laggy? because of the much work put into it? 
      Why are you making that campaign on 3 levels and the only different thing is the timing, sunrise, daylight and night? 
      Why can't bots take those health kits on these shelves beside the broken wall? 
      Why didn't you play test that work before releasing it? Were you that lazy? 
      How can one get that password for that damned door in the house next to safe room? 
      Why can't bots join me up that spot inside that inn in order to take a nice cover there?
      Why do we have to fall inside that manhole and lose that much health? What if we encountered tank and already lost some health? We die?
      
      Are you experiencing your skills in day & night? Ok they are nice. You made them look like other finale spots asking for rescue while we are watching them from far away. and those light posts spotted over there, but totally incomplete insane work.
      
      I loved many things in this campaign including music played by every wave of zombies or tanks. Also, Vocals are great and so coherent, but why can't they be there along with common original vocals related to survivors?
      
      Why do you have to fill the campaign with dozens and dozens of zombies thinking that it will make it hard while it will be just crazy and unplayable? 
      
      All edited skins, passwords, guns, vocals and music can't make a map even good one without fine waves of zombies and specials along with tanks. At least make long runs to safe rooms or rescue vehicles. This is really and sadly a BS. 
      
      Hope you learn from such mistakes in your next work in case there is any....
    • Olde
      Olde

      Posted this review

      2

      Nope.

      Went inside a house. Touched a phone. Caused literally hundreds of mudmen to spawn, followed by more than a couple dozen jockeys (most of which got stuck on geometry), followed by literally hundreds of riot cops along with spitters and jockeys. All in the house.
      
      Nope.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      I really don't know what  to say about this, it's an unoptimized, unfinished buggy map. I feel like I'm playing a bloody beta. I really appreciate the effort and aesthetics of the map, but it's just... wtf. It looks pretty, but you can go out of bounds and see through a house on the other side of the fence that you can climb... I really liked the custom sounds, and models though, they added a nice touch. The riot zombie event is a bit too unfair as there's just too many of them, and you get overwhelmed quickly. It's way too short, and bugs out after the cola event, nothing seems to happen. It's a real shame because if this wasn't rushed for release and made into a proper campaign, I feel we would've gotten something special, instead we get this. Don't play it.
      • It would be nice if this stuff was actually explained in the map or description though.
      • The cola seems to be there just to produce molotovs, which you really need for the gauntlet of zombies.
        
        For plain hordes you can just retreat to the safe room and melee them through the door.  The tough stuff starts when you have to deal with Tanks & hordes at the same time.

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