Reviews for Condition StranDead Mashup (Tank Factory Edit)

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    • EshmawyMan
      EshmawyMan

      Posted this review

      8

      Thank you, Finished in 13hrs, 39min & 40 Restarts on Expert Single Player Mode

      The real issue I encountered playing such campaign of insane difficulty was the spawning of tanks along with hordes. As usual, your custom music of Witch, Tank spawning music which I do love and the finale starting music along with the ending credits is something so unique about your work and I thank you for it. I suffered playing this alone, but I just love to be challenged. Are you Daywalkerdave? XD
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      Chapter 1 was restarted 11 times, 8 times I played, then gave up, but decided to try harder to do it on the 3rd time I play this long chapter again.
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      Chapter 2 was restarted 14 times. It's considered the hardest in this campaign with so many tanks as you must fight at least 5 tanks on this chapter.
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      Chapter 3 was restarted 12 times and it was a really tough chase by 2 tanks, a witch, hordes and 1 special infected.
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      Chapter 4 was restarted 6 times only and it was the shortest and the easiest in this campaign. It is full of twists and surprises. I didn't even expect to finish that that quickly so it was a nice surprise for me :)
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      Chapter 5 was so decent that I didn't restart it and I finished it from first time. The only chapter that I survive while all bots are standing, not dead XD
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      Reading all comments made before mine, I can see there was another finale version and I believe it was harder than the one I played so I believe I will love to try it and I think it's a run to rescue finale, right? It will be starting from safe room to the helicopter? XD This will be OMG! But how can I have it? Also, I can see there was some clown turrets or something about clowns shooting us or attacking us which I don't remember, but it was mentioned in comments as it was found in older versions. 
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      From Ch1 to Ch4, I was totally alone making it to the safe room, especially when the last panic event started on each chapter because bots, as you know, are lame and slow although the got the best accuracy while shooting, but once a bot is down, I am sure all bots will be down trying to save it.
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      Many many details are to be mentioned, but I am really tired with long reviews I used to make on your maps and others' because I started recording so what I was going to mention on a long a$$ review can be watched on my videos of this campaign playing alone with bots on Expert :) Here is the list of videos for this campaign, 1 video = 1 chapter:  [[[ Remove \ from the link in order to get directed to the list ]]]
      h\t\tp\s://ww\w.youtube.\c\o\m/playlist?list=PLOFtKLS6rEvkZ5sDZafKDqqjnKsB0MgMJ

      Edited: July 2022

    • youtae

      Posted this review

      4

      omg

      The quality and design of the map is not bad.
      But while playing hundreds of custom maps, I've never seen a map like this again. The difficulty is insane. It's crazy, at least on my server.
      My server's difficulty is equal to or slightly high than campaign expert.
      I don't know how difficult it is on vanilla servers, certainly, it's not a map that focuses on expert.
      I like difficult maps, but this map wasn't worth the challenge. Throughout the game, I was dissatisfied and didn't have fun.
      In the end, I failed once in Chapter 4 and I turned off the game because I didn't feel the value of the re-challenge.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      Look, I get the campaign theme is tanks and the tank factory, buuut... there's too many tanks lol. I thought it was bad on chapter 2, when I got to chapter 3 I was shocked, must've been at least 15 throughout the chapter. Needless to say you aint beating this unless you run as fast as you can to the saferoom, staying behind whilst there's hordes and tanks coming at you and trying to deal with them is a no-go. Very, very hard campaign. Also finale with bots is broken, they wont teleport with you to the radio when you hit the trigger at the top of the staircase. They also can't jump over the toxic barrels on chapter 3 but teleport instead. This campaign is way too hardcore for my liking, if the tanks were toned down a lot I'd enjoy it a lot more.
    • LilG
      LilG

      Posted this review

      6

      Plenty of map ideas but needs some polish

      Good
      Custom music & areas for each parts of the map.
      Due to the challenge of all the Tanks/Witches etc there's plenty of supplies to keep going.
      Variety in each map,which I enjoy in all your other maps too. It's good to mix it up instead of just hit this switch,run over there etc.
      Those Tank factory models looked cool,using mods they looked amusing when I had Tanks spawn as Venom.
      
      Bad
      As with your other maps,the spawning of commons is pretty high even on normal,it gets very crazy when you're dealing with 4-5 Tanks plus a large horde,at least there's bile around to distract them for a while but please dial back the common spawns.
      I know it's called Tank Factory but the number of Tanks spawning in each map is pretty high between 4-7 Tanks in map 3 but oddly I only saw about 3 in the finale map.
      Also the Witch spawns were very numerous at least 2-4 on each map.
      The explosive barrels helped but they seem to be everywhere causing bots to shoot them or myself resulting in a sea of fire then incapped. 
      The finale was good but it was difficult to work out where to reach the helicopter,could you maybe have it highlighted or an outline for it? I could hear it but couldn't see where the ladder was.
      
      This was a fun but challenging campaign.

      This review was posted before the latest release.

      • Hey Dave,thanks for replying to my comment,I'll give the new updated map a go when I have a day off work.
      • New regular finale. More appropriate to this campaign :) You'll love it. Enjoy
      • BTW this map is just using the same spawning on the finale as the bridge from the parish. I'm going to make it a regular type finale. Done got Ideas. Something out soon :) PLURness Rave on :)

        This comment was posted before the latest release.

      • All excellent ideas. Look for an update soon :)

        This comment was posted before the latest release.

    • AmazingNep02
      AmazingNep02

      Posted this review

      6

      Good Map Design/Horrid Spawning

      More of a 4.5 but cant put 1/2 stars, the map itself and design was really cool and fun to explore and see everything, Only issue is in parts where common infected count was EXTREMELY overboard. Only fix i would say is turn back the common count in horde events but beside that , really fun, somewhat crazy map, Id recommend playing through this but on Normal, advanced isnt bad but expert is just torture with the common count, plus even on normal it can be challenging

      This review was posted before the latest release.

      • New regular finale. More appropriate to this campaign :) You'll love it. Enjoy. See what you think.  Map 4 is still a gauntlet but  the finale is a regular finale more in line with this campaign. :) Peace.
      • @AmazingNep02:
        I think you should make your own mutation mode that has such effects you mentioned. I think it should be possible to make some vscripts that trigger a tank each time the horde is coming, or trigger a tank when certain interractions happen between survivors & a witch. You can even increase or reduce the number of common infected via mutation mode. Just let the campaign has the default difficulty.

        This comment was posted before the latest release.

      • you have to think of people who play other types of difficulty or mutation modes, and factor in modified servers, as i said.
        and if Dave keeps it as a gauntlet that's challenging enough for some people.
        i understand it's difficult to ty to cater to everyone's game play but that usually means it's best ot jsut lt the director do its job.
        don't toss in random scripts making randomness like that... think of the combination of what you said and ending up on a crazy modified server.
        there has to be some kind of balance and consideration for others.

        This comment was posted before the latest release.

      • @Trunten I was saying that as an example, that part was meant for a stealth so punishment for breaking that should be more than gnats u have to swat, so that would be each witch u trigger/annoy spawns a tank , so if u fail at stealth u have 8 tanks if theres  8 witches, its be a fun part as opposed to just always a horde

        This comment was posted before the latest release.

      • also the original finale was just fine, I think you are still using the same map, you just did whatever you did to it.
        maybe just return it to the finale it already was and see how that goes and what everyone else thinks?
        after all, i think it was already refreshing you enough you did everything else you already did so far, Dave.

        This comment was posted before the latest release.

      • you had a problem with horde spawns and now you want 8 tanks? that doesn't make any sense, Nep.
        i think it's in everyone's best interests you let the director do his job.
        see that's the thing some people don't realize... some servers are already over modified.
        just let the director do its job it was given within the game itself.
        if people want crazy shit like that they can find a modified server.

        This comment was posted before the latest release.

      • Another suggestion, tho the witch stealth part wasnt "bad" but i think instead of witch alerting the horde, each time its spooked, how about remove horde factor altogether BUT whenever witch gets spooked, a tank spawns so lets say u spook her 8 times, u have 8 tanks, thatd be an interesting mechanic

        This comment was posted before the latest release.

      • I'm probably going to change the finale to be a custom finale vs a gauntlet finale. Just getting my ideas together.

        This comment was posted before the latest release.

      • Yea mainly the finale, and chapter 3 i think it was where you have the massive horde + tanks, esp for scenery there id either say stick with horde (OR) stick with tank per trigger(so each alert that would trigger the horde, a tank just spawns), and finale id just turn down the common spawn, but besides that everything else i liked

        This comment was posted before the latest release.

      • Was it the finale that's too much or other places?

        This comment was posted before the latest release.

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