Reviews for Z-PTZ v2 (Fixed)
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CreamTheHorse
Posted this review
Unprofesional Review
2000 to 5000 zombies, 50 min to 2 hours playtime, gameplay 7.8, supplies 8, levels 9, challenge 10, balance 7. Great map for a hardcore player who loves long maps, very detailed (some room r empty but not a problem), the theme r all over the places (City, horror, park, etc), best played with friends (playable with bots but very hard). cute cat btw
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youtae
Posted this review
I have a lot to say..
This map is not as sophisticated as a whole. It is a long map with good texture and background, but there are a lot of flaws. 1. Invisible walls, places where map making is not completed, etc... 2. There are many cases where i can't cross a road that seems to be able to cross. I can't explain it all, but many things confuse the players. 3. The finale looked pretty good, but the end was sloppy.
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ErrorUnknownGT
Posted this review
Review
Damn, another long campaign! Not sure how long I was playing for, probably an hour 20 minutes. Despite being 6 maps long, the chapters after chapter 2 I believe are very, very long, and open for exploration. Seems like there's a few director controlled paths as well throughout the campaign for replay value. Supplies is just the right amount, and although it can be a tad confusing where to go sometimes, a little exploration and you'll find the path. Only issues I encountered was a path that led to the void on chapter 5, author forgot to model it like the out of bounds areas on the campaign, and the bots committed suicide during the gauntlet on the finale by the boats. Campaign tries to be unique by providing cool panic events throughout the campaign as well, changing scenery so you don't get bored! Good stuff, really great campaign!
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kondoriyano
Posted this review
the atmosphere and scenery is good but...
the scenery is good (it based from Petrozavodsk city in russia) but lack with instructor marker almost stuck in fire truck event and finale 10/10 cat pics in credits
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KresoSusec
Posted this review
Best looking and atmosferic map in castum maps world
Best looking and atmosferic map in castum maps world
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****akit321
Posted this review
Too complicated, too less information to what to do.
Literally the wrost map I have ever play, even hehe is better than this 10 times more. At least hehe is fun and interesting. But this ma is way too big and complicated, grass everywhere, rain everywhere. Heaven for smoker and spitter. Not good for eyes. Really, grass everywhere.
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Oh, sorry my mistake. I thought you were the same person who made a review on old Silent Hill campaign. But my suggestion is as I said on previous comment. Try to avoid maps with labyrinths or wide areas if those give much confusion when playing.
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Dude, you sure you're not commenting on the wrong campaign? This one's fine... author just needs to add some more hints at parts to reduce confusion for new players.
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jaxtor287
Posted this review
6,706 Zombies Were Killed
I had to write a different review for this campaign. I didn't give it enough credit the first time I played it. I thought it was too difficult to play. This campaign reminds me of the Lost campaign by Trane because it's so easy to get lost. It's better than the Lost campaign. That campaign doesn't have enough ammo and health kits in some maps. I'm sure this Z-PTZ campaign will always be one of the most underrated campaigns on this website. I didn't have any problems with this campaign crashing. The bot players did fall a few times. That could happen in any campaign. I think it's best to play this campaign with bot players because there are so many trees outside. It's impossible for a human player to see through all those trees.
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K_vo75
Posted this review
One of the most amazing campaigns that i ever played.
This review is based on a expert/realism gameplay with a full team. Amazing level detail and architecture with a nice ilunination thats increases immersiveness. From the start to the finale i finded myself on a cursed city trying to survive. The great sized areas and labyrinthine design just makes this campaign even more better. Not having to walking on a straight line justs increases the satisfation of exploring huge areas. See a tower from distance and then find out that you actualy can climb is a realy rewarding. There are some areas that lacks textures, so you can see the void from it. Also, what a heck is that with the witch? Some kind of spirit or echo from the past? There are too many itens, specialy bilejars. The finale is really nice, but when you light all fireworks and kill all tanks, then there are no more zombies of any kind. But all this is just details. A really amazing campaign. Congrats from the creators.
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End of results.
Posted this review
Review
Edited: 8 days ago