Reviews for Zero Warning [Updated]

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.2

      Getting lost isn’t fun

      The details are nice, but all three maps were filled with meaninglessly huge and visually repetitive areas. I think most players aren't able to find the correct path quickly. At the same time, the map design is really lazy in some ways. There're completely NO exciting events, the only thing players can do is finding the right path to the saferoom. How can that be fun when the map detail isn't very satisfying? In the finale, it's too easy for survivors to defend themselves. Any place slightly higher than the ground can be a good place to camp. Also, even after the helicopter arrived, I got lost. Not a good custom campaign for me.
      Edit: "The original developer requested removal"... Gosh. Nobody really expected for this.

      Edited: 12 days ago

    • luubinh109
      luubinh109

      Posted this review

      8

      average

      cool map but careful you will get lost :v, crash after jump on helicop in final
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      7

      Review

      I haven't played the original in quite some time, but this seems to add a bit more to the campaign (actually this might be identical to the version already on gamemaps, file sizes are the same), the map layouts seem to be more or less the same. I do like the idea of the RNG elements, this campaign is certainly very experimental in nature. There's now a flyable helicopter which controls like ass so I didn't bother using it. That's about it.

      Edited: August 2023

    • Ratman_84
      Ratman_84

      Posted this review

      2

      This Was Bad

      Multiple pathing is cool, but not when you're running around in circles in super thick fog with no idea where to go. The finale is absurd. Crashed to desktop. Not fun.

End of results.