Reviews for New World Order 2

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    • EshmawyMan
      EshmawyMan

      Posted this review

      10

      I Thank you! Finished in 1hr, 14min & 0 Restarts in Expert Single Player Mode.

      Checkout my complete walk-through for this campaign through the link below:
      
      h\t\t\ps://www.youtube.c\o\m/playlist?list=PLOFtKLS6rEvlUq7Gc5JS4uVmg466jBlfS
      
      Copy the URL, Remove \ from (h\t\t\ps) & (c\o\m) & Press Enter
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      I thank you so much because this version didn't make me waste my game play and I finally got rescued. The irony is about the fact there is another version called "New World Order 2 - Fixed" by Herbius where we have a stuck finale door and it was my first time to play the campaign and I got totally new different chapters that came before finale from ch1 to ch4. Total Restarts was 5 until I realized that the rescue door wouldn't be shut. I gave that map the worst rating and I can see Herbius is now suspended or banned. I hope I know why.
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      Your campaign went smoothly and I found 0 troubles, playing it until I got rescued and it deserves 10/10 although many comments and reviews mentioned that the safe room door wasn't shut so I just imagined that your campaign was literally like that one edited by Herbius. I also read something about making that truck work to open door so I was interested and yes, I found it started in a totally different way so I knew I was going to play a new campaign, except for the finale so I give it a try.
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      Ch1: it was completed with 0 Restarts & 0 Damage. This is a record for a chapter I play for the first time on Expert Single Player Mode.
      ----------------------------------
      Ch2: I got the first hit from back, which is -10 HP and it was completed with 0 Restarts.
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      Ch3: I lost Bill in the very beginning due to a mistake and I got multiple hit, but didn't use a kit until the finale.
      ----------------------------------
      Ch4: it was the only chapter that I had an idea about because I played before and was surprised that door was working :) But if you check my video, I was about to die by a smoker in a bad way that would screw my record of 0 Restarts, but I survived. 
      
      Your campaign is 4 maps while that one by Herbius with a stuck lame rescue door got 5 maps/chapters, which made his campaign version longer and it was harder in a way and it all went in vain when I didn't see the game statistics that prove my campaign performance.
      
      Thank you again & keep it up.

      Edited: July 2023

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      Ok campaign. However, there are missing meshes on chapter 1, which seem to be walls or fence which makes it difficult to navigate around. Also, on the second last chapter, it is impossible to press the button on the truck, making it impossible to progress. Other than that I liked. it. Nice map design. Plenty of supplies. No botnav errors. Nice work.
    • darkmantis
      darkmantis

      Posted this review

      5

      Pros:

      Easily navigate
      lengthy maps
      layout is great

      Cons:

      NO MELEES! WTF. Seriously dude, put some melees, crowbars or a machete or even a crappy axe!
      Way too many arrows pointing the direction..Fun thing about l4d2 maps is the figuring out part. A few here or there in obvious places but they are every 10 feet it seems. 
      Not enough health in the rooms. You should put health in the end of each map. Not enough health pickups. 
      Way too many EMPTY rooms. I can't count the times I walked into an abandoned building to find nothing. Hello! Put something in there.
      Made it all the way to the end, and had to sacrifice my partner so I could make it around the end to the big door only to find that I had no where to go and a tank killed my limping self. No weapons or ammo or health while waiting for the rescue. LAME. Waiting between the time of the two tanks is forever. No way to get out of the bottom of the pit, but I know, just don't fall into it. No point of having just gas! Why just gas tanks? Put throwables all over the place if you are going to make us wait so long.
      
      

      Conclusion:

      I guess i'm angry after finishing this map - playing it twice and getting to the main rescue only to get killed by the tank because it wouldn't rescue me. The layout is great, just not enough though in survivability. I think if you added all of these things and made certain areas better and not so bland, visually, it would get an 8 to a 10. But as it sits now, all I can give you is a 5 for effort. Please update this map, it really looked fun, but just p#ssed the hell out of me with the lack of supplies and glitching.
      
    • Mz Cookies
      Mz Cookies

      Posted this review

      6.3

      Pros:

      - Map length
      - Perfect difficulty
      - Bot navigation
      - Detailed
      - Sprinklers in map 3
      - Environment
      

      Cons:

      - No poster, it's pink and black squares
      - No intro
      - No map pictures ingame
      - Tank glitched in both map one and the finale
      - Little dialogue
      - Map 2 could use more guiding arrows and supplies
      - Switch in map 3 stays highlighted once activated
      - No tier two shotguns until the finale .. 
      - Floating supplies in the finale
      - Can run all the way back to the beginning in the finale, basically gltching the horde
      - In the finale, tanks take too long to spawn, gets very boring
      - Can't open the door in the finale once it closes
      

      Conclusion:

      An okay campaign, better than the original version but it still needs a lot of work. 
    • AmpliDUDE
      AmpliDUDE

      Posted this review

      7

      Pros:

      + Very realistic environments.
      + Houses pretty detailed.
      + Lots of typical items you find in swamp areas.
      + Flawlessly concerning gameplay.
      + Lots of Jockeys, Chargers, Spitters etc.
      + Tasks like in map 3 are always a good idea.
      + Very good AI as far as I could see.
      + Very good for beta status!

      Cons:

      ====== Map 1 ======
      - Ammo pile in starting area without having a weapon.
      - Open starting area is not a good idea in my opinion.
      - Tank was about a hundred meter away from the starting area.
      - Partly flickering shadows in map 1 inside some houses.
      - Barricade event: zombies seemed to be crawling over fences.
      =================
      
      ====== Map 2 ======
      - More hints for directions please.
      - Cheap transparent borders like next to the crashed plane.
      =================
      
      ====== Map 3 ======
      - Glitchy ladder after evac van made us fall from above.
      =================
      
      ====== Misc ======
      - Poster only pink and black squeres (beta)
      - No thumbnails (also ok in beta)
      - Not only 3 maps - wrong statement.
      - After finnishing map 3 we landed inside the saferoom not able to move (beta)
      - Missing intro and outro.
      - Survivor dialogues missing as well.
      ================

      Conclusion:

      Cool campaign. Just some minor bugs but acceptable. The 'Misc' Cons are actually typical for beta campaigns, but just thought it would be good to point them out.
      
      I think you have created something that's going to be very good if it's further progressed. Just treat those Cons above and add some more maps (you will anyway). Keep up that good work! 7/10 for now.

      This review was posted before the latest release.

    • Stunt
      Stunt

      Posted this review

      9.2

      Pros:

      -Good textures
      -Made for Versus
      -Ammo dumps were spread nicely
      -Limited weaponry was great
      -Maps, while you don't cover a "ton of ground" you surely are up walking for a bit
      -Lots of great smoker, jockey, and death chargers
      -Water made you slow, made it fun to fight a tank in

      Cons:

      -Campaigns could use more hordes
      -Think adding a special common would be good (mud-men for second part, for instance)
      -Maps go from very tight to overtly open... think there should be more balance in usage of spatial qualities

      Conclusion:

      Obviously in the beta, there still haven't been a lot of added "throwables/melees" but I look forward to seeing a more complete version later. Overall, it was a very nice change of pace from the norm of these custom maps. Loved the lowlands and high points. The setting of the map seems well thought out and exceptionally planned. My only point though, would be after going through the river area into the cityscape, would be a transition back, or keep it in the city for the rescue/escape. Would be nice to see a ladder at some points. Also, those large drops from 30+ feet incapacitate you. They should kill you. 

      This review was posted before the latest release.

    • runningwild09
      runningwild09

      Posted this review

      9

      Pros:

      Great design for the swamp area in the first map
      
      Very nonlinear
      
      I believe there were a few ambient sounds that were used (I had my speakers on low, but at times, I thought I heard things like wind blowing)
      
      Bot NAV was great
      
      Horde events seemed balanced
      
      Weapons were good
      
      ammo stash seemed a plenty
      
      tanks and witches were good too
      
      Good enough length for each map (not too long, nor too short)

      Cons:

      Some of the trees seemed bright
      
      Parts of the second and third map seemed open 
      
      the trigger with the gasoline for the third map wasnt highlighted, but a little exploring helped me to get it
      
      Melee weapons seemed scarce.  There were a good amount near the beginning, but throughout the rest of the map, the only other melees i found were chainsaws
      
      other odds n ends that ill mention in the conclusion

      Conclusion:

      Ok, so i had low expectations going into it after reading other peoples reviews, but I was actually suprised how good this map was.  The difficulty it takes to make a good swamp map has got to be really challenging, and i feel that you nailed it pretty good.  The flow of things was great, the bots were great, and all in alll, it was great.  The only gripe I would have is that some of the ground textures seeemd repetitive, and that the trees seeemed to have artifical light on them or something.  Other minors things I would say, is that I hope you keep up with this map, because I cant wait to see where you take it, if you were to continue it.  A minor add to the campaign, would be to add things like intro, loading sreen picture, chapter pictures, more survivor dialogue, and give the third chapter a different name.
      
      Overall, the mechanics of the game were there, a lot of the major things were there, but a few simple textures were not, but those are just the small things.  Im defintly keeping this map on watchlist.

      This review was posted before the latest release.

    • Marcusyaho
      Marcusyaho

      Posted this review

      7

      Pros:

      Very intresting level design
      Would be great for versus
      Advanced paths
      Challange

      Cons:

      No soundscapes
      No intro
      No story or dialouges
      
      No media - like map pictures
      Sometimes advanced navigation for bots
      You can skip some areas by jumping through them
      
      No panic events - except for alarm cars
      Saferoom 1 and 2 look more or less the same
      

      Conclusion:

      Well, I have no idea what this campaign is about. I mean, what is the story here? No dialouges added, no intro or something else telling us where we really are or what we have to do.
      
      I really like your level design even if it sometimes doesn't make much sence or are too advanced for the bots to handle, but in overall its a great start for an early beta. 
      
      I didn't find many glitches or flaws, except for the fact that you can quite easy skip long paths of the map. More playerclips is needed. And the second saferoom is just a copy of the first one. I think what you have to work most with right now, is the story. The map can be really enjoyable but the story is also very important as well as media.
      
      I think 7 is well deserved for this. Score and review will be improved after futher updates. Keep it up! :)

      This review was posted before the latest release.

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