Left 4 Dead 2 Guide

VSLib Developer Guide - Entity & Player Class

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Left 4 Dead 2 Guide

Entity class

The Entity class wraps Valve's entity object and adds a couple of new features. Here's how you can utilize VSLib's entity class:
// You can find an entity by targetname yourVariableNameHere <- Entity ( "targetname here" ); // You can find an entity by classname yourVariableNameHere <- Entity ( "classname here" ); // You can find an entity by index; below, we are finding Player 1 yourVariableNameHere <- Entity ( 1 ); // You can find an entity by its filter yourVariableNameHere <- Entity ( "!ellis" ); // You can set the entity by passing in a Valve CBaseEntity object yourVariableNameHere <- Entity ( ent );
Once you have the Entity object, you can access any of the functions in the link below.

Available Entity Functions and Their Descriptions

Player class

The Player class builds on the Entity class and provides many more functions for Survivor and Special Infected entities. All the functions that are available on the Entity class also works on the Player class, so please see that function list too!
// You can find a player by index; below, we are finding Player 1. // Players 1-4 are usually the survivors, and 4-64 can be valid infected. yourVariableNameHere <- Player ( 1 ); // You can find a player by filter yourVariableNameHere <- Player ( "!ellis" ); // You can set the player by passing in a Valve CTerrorPlayer object yourVariableNameHere <- Player ( ent );
Once you have the Player object, you can access any of the functions below, as well as all of the Entity class functions.

Available Player Functions and Their Descriptions

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