Ever feel tired of the monotonic of L4D2's gunfire ? By default there is no variant or modulation of the gunfire sound, and the game doesn't allow you to modify the sound scripts, but if you mount a new folder with the pak01_dir.vpk inside of it, the game will read it as if it's a new update.
For some reason the command -M to create splitted VPK to create pak01_dir doesn't work for L4D2's vpk.exe, but you can fool the game by making an addon folder named pak01_dir, with the modified sound script file in it, then create it and put it in the newly mounted folder, namely "extra".
Only been tested for offline play:
Step 1: Mount the new folder as if it's a new update, mine is called "extra"
Open the gameinfo.txt in gamedirectory/left4dead and add the "extra" folder in like below. The "extra" folder should also have this gameinfo.txt copied over.
SearchPaths {
Game extra
Game update
Game left4dead2_dlc3
Game left4dead2_dlc2
Game left4dead2_dlc1
Game |gameinfo_path|.
Game hl2
}
Step 2: Create the vpk. Name your mod folder "pak01_dir" and put the scripts folder with the modified sound scripts in it, then drag it to vpk.exe/its shortcut to create the vpk like a regular addon
Step 3: Put the newly made vpk in the "extra" folder (gamedirectory/extra/pak01_dir.vpk)
Step 4: Build sound cache for the new sound placed in the "extra" folder: Open the console and type/paste the following: snd_buildsoundcachefordirectory ../extra
This will take a few seconds depend on how many file there is.
Step 5: Profit
Credit: Had to beat AnOldLady (creator of bsmod) with a stick to get this
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