

Assassin's Shadows
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Description
This next map has been an idea I have toyed around with for a while. Its a 4 player map that requires a higher level of tactics to play. It has Ninjas ZOMG!
The players on the map can have a choice of being in teams = 2v2, or have a “Free For All” match, any which way will require advanced Tactical thinking.
Each player will start off in a corner of the map. They will have a Japanese Barracks which they can use to build ether General Infantry and/or Ninjas/Shinobis to conquer your enemy.
The rules are that:
- Your funds can only reach a maximum of 5000 credits with a slow increase of credits over time.
- Your barracks and theirs are subject to the maximum number of 3 infiltrations before you die. Your objective is to last to the end of the match by infiltrating your enemy’s barracks before they can do the same to you. (3 times)
- If your barracks is infiltrated it will be reinforced with 5 Elite Shinobi Guards. Not only will your barracks be protected by them, but also a Nano-Shield will protect your barracks for a large amount of time during it's powered down state. (But don't think the power down period will offer protection completely with the shield alone)
- Any enemy units that are inside the shield during activation period will be instantly killed, friendly units will be fine.
In addition to extra credits, you will be provided with three top level support powers as follows:
- Desolater Air strike level 3
- Emperor's Rage level 3
- Chrono-Swap
It is highly recommended that this map be played with other human Commanders.
Tagged
Changelog
07/05/14 ======== No revision notes have been added by the developer.
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File Details
AssassinsShadow.zip
(133.6 KB)
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