

Ghervas examples maps (bsp + vmf included)
- 7.8K
- 1
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
- Hi! My name is Dmitry Ghervas. I am game developer, but sometimes I do level design for some existing games, to gather experience or to keep fit.
Welcome to my maps-examples, each one made by me in a few hours or days (depending on complexity) as examples for learning for beginners. Yes, in this archive are four maps, each having something special:
- There is handmade destructible objects (2 types), plus a few rooms with a ventilation system & corridors between them + exploding barrels + sun+sun spot.
- Also there is a “3D skybox” with citadel from “Half-Life 2” (+sky_camera). Plus buildings for the background, plus monitors on which you can see the citadel with electric discharge effects, plus flying objects around the citadel. A pool with the effect of water, steam and hardened air. Plus a springboard (with spring fx-action) for jumping into the water.
And also many other objects and effects that you can save as prefabs, modify and use on your own maps.
Ok, also the beginners can find in archive the original map in "vmf" format (with other stuff on it) for editing, learning and free using.
Include your imagination and create for your pleasure the maps of any size and of any shape, inspired from real life or just invented by you from scratch.
Enjoy, amigos! :)
Other Notes:
Maximal number of players on this maps: 32 (real players, or 31 bots & 1 real player).
But is desirable no more than 16 players (real players, or 15 bots & 1 real player).
Recommended 10 players (real players, or 9 bots & 1 real player).
Dev notes: Hey, after compilation of map, inside the game, in console write "buildcubemaps" and Submit (pause), after, write "mat_hdr_enabled 0" and again write "buildcubemaps" and Submit. After rebuilding, close the game and enter again inside of CS:S.
If you create a "nav" file from scratch or delete the old "nav" file and just enter on map with bots – so the "nav" file will be done automatically. If you test the map and want to edit it again in Hammer Editor, so don`t forget to build again the cubemaps (see above, ok) and after, for remade good "nav" file, just write in console the following commands: "sv
Tagged
Changelog
Update-2 (now 4 examples-maps, BSP+VMF included) New Map “gh_storageblow-de_example3” (bomb/defuse) New Map “gh_storagescape-cs_example4” (hostage rescue) On this new maps were added new handmade destructible objects as columns On new maps were added three different locations (which are united with the
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
-
1027167
Publisher
File Details
Ghervas_examples-...
(21.2 MB)
View Changelog
Version 1.0 Complete
- AK-47 Point DisarrayN/A
AK-47 Point Disarray FOR CSS INSPECT HAVE W MODEL HAVE GLOVES : Pandora's Box
- AK-47 Frontside MistyN/A
AK-47 Frontside Misty FOR CSS INSPECT HAVE W MODLE HAVE GLOVES : Pandora's Box
- UMP45 MechaDragonN/A
UMP45 MechaDragon skin with purpule gloves
- P2000 Wicked SickN/A
P2000 Wicked Sick with purpule gloves NOTE : P2000 WILL REPLACE P228
- MP9 FeatherweightN/A
MP9 Featherweight WITH Pandora's Box GLOVE W MODEL HAVE INSPECT HAVE
You may like...
- DE_Runoff_hotrapN/A
Hi! I present to you my map “de_runoff_hotrap” for "Counter-Strike: Source" – a huge and atmospheric map for real hardcore players (–bomb/diffuse mission; download below). I worked much on this map. I hope for you will be exciting to pla...
- De_QuadroshockN/A
Hi! I present to you my map "De_Quadroshock" for "Counter-Strike: Source" (-bomb/defuse mission). I worked much on this map and hope for you will be exciting to play. -) I am game developer, but in such way I accumulate experience in lev...
- AK 47 FUEL INJECTORN/A
AK 47 FUEL INJECTOR FOR CSS INSPECT HAVE W MODEL HAVE GLOVES : Pandora's Box
- zm_an_2worldsN/A
FIXED VERSION OF "ZM_GHS_2PLACES_FIX" Background: Once spawned in the map, you have one of two choices. You can pick either a canals themed area or more of an abstract pink styled level. Each area has its own play style. Each area has ...
- PAYDAY 2 Soundmod (CS:S)N/A
Sound effects taken from Payday 2 have undergone a minor upgrade courtesy of the semi-talented staff at Riviera Software. All weapon firing sounds are changed to sounds mixed originating from Payday 2 and mixed with extra LFE and atmosp...
- Fun_Testroid_boxikN/A
– Hi! I present to you my map “fun_testroid_boxik” for "Counter-Strike: Source" – a „fun” type of map, very small, with ultrashort and hot battles. Here are some physical destroyable objects (a wall and three types of pillars), made by m...
- Cs_Western-FilmsetN/A
-Hello guys! We present to you our map, based on western topic and inspired from western classic. We hope you will enjoy. :) -------------------------------------------------------------------------------- Story: A filming platform has b...
- cs:s e3 beta militiaN/A
This map was ported by me from a beta that I have of cs:s, attention. This map is original, it is a port that I made from counter strike beta