Vertigo Overloaded Mini
- 1K
- 0
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
An early attempt at creating some Descent 2 Vertigo levels from 2023, inspired by Yinut's Descent First Strike Overloaded campaign. I started off with Level 19 so that is included at the end, and levels 1, 2, 3, 4 and S1 are made (S1 is treated as a normal level in the sequence though).
Warning: There may be some bugs, two of which can cause softlock but they can be escaped with cheating - type "fernandos" (all access keys) if you encounter the Level 4 bug where you can't pick up the blue key, and "astral" (toggle clipping) if you encounter the Level S1 bug where you activate a forcefield that traps you (it's supposed to be a trick one that locks the area out, so it could be that it can cause a softlock in the original Descent 2 Vertigo also).
Tagged
Instructions
Installation: There is a file called path.txt with the path my files were in (C:\ProgramData\Revival\Overload) - also you might need to use OLMOD.exe to run as I can't remember if there are OLMOD features.
Warning: I just checked it using the latest OLMOD and there are two major bugs - the blue key in Level 4 seems to not be able to be picked up (this was not the case for my other computer in 2023 so it might vary with version), and there is a possible softlock in Level S1 with a forcefield. So you may need the cheats to get out of those - type "fernandos" (all access keys) if you encounter the Level 4 bug and "astral" (toggle clipping) if you encounter the Level S1 bug.
Changelog
08/09/24 ======== Published version with levels 1 to 4, S1 and 19. Not currently planning to continue making them but it could happen. I have worked on levels 5 and 15 quite significantly but they are not ready so not included in this release.
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
-
Ziqidel
Contributor
File Details
Vertigo.zip
(49.2 MB)
View Instructions
View Changelog
Version 1.0 Beta
Ziqidel : Trending
maps : Trending
maps : New & Popular
You may like...
- PyroclasticN/A
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- HeirloomN/A
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others s...
- QuarryN/A
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
- HoundstoothN/A
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- SmelterN/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
- Jonas V 1.1N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- KrossFireN/A
Challenge Mode & Maulti-Player map with custom textures and decals
Be the first to post a comment!