An early attempt at creating some Descent 2 Vertigo levels from 2023, inspired by Yinut's Descent First Strike Overloaded campaign. I started off with Level 19 so that is included at the end, and levels 1, 2, 3, 4 and S1 are made (S1 is ...
Browsing 'Other' Maps
- Vertigo Overloaded MiniBeta
End of results.
Featured
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- HeirloomN/A
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others s...
- FreezerN/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- Attack on Rhea (Early release)Beta N/A
Three level version, including Overload files. The final will be 6 levels.
- TurnstileN/A
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
- Turnabout (challenge mode)N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- SP_JONASN/A
Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...
- Multiplayer pack (Chromatic; Simplicity; Sigma;...N/A
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Simplicity, Sigma Station and Turnabout.
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- QuarryN/A
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
- CavernTesterN/A
I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01...
- Callisto MiningN/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- PyroclasticN/A
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- FulcrumN/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
- MalevolenceN/A
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...