An early attempt at creating some Descent 2 Vertigo levels from 2023, inspired by Yinut's Descent First Strike Overloaded campaign. I started off with Level 19 so that is included at the end, and levels 1, 2, 3, 4 and S1 are made (S1 is ...
Browsing 'descent 2' Maps
- Vertigo Overloaded MiniBeta
End of results.
Featured
- TurnstileN/A
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
- UnderMineN/A
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- MeridianN/A
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- Multiplayer pack (Chromatic; Simplicity; Sigma;...N/A
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Simplicity, Sigma Station and Turnabout.
- Turnabout (challenge mode)N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- SmelterN/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
- HoundstoothN/A
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- Ice CycleN/A
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave
- FulcrumN/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
- PyroclasticN/A
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- Callisto MiningN/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- Jonas V 1.1N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...