Reviews for Cape Murder

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    • trojan_exe
      trojan_exe

      Posted this review

      2

      Убийство нервов

      Неплохая, казалось бы кампания, но обилие багов и недоработок мешает получать от неё хоть какое-то удовольствие.
      
      ПЛЮСЫ:
      
      + на некоторых главах были неплохие дизайнерские решения.
      
      МИНУСЫ:
      
      - боты падают с лестницы на второй главе;
      - боты застревают в некоторых местах, после чего их сжирают зомби;
      - во всех главах очень много комнат и помещений, но они практически всегда пустые на предмет полезностей;
      - на второй главе на ивенте, я застрял в бензовозе, а запрыгнул я на него, для того, что бы сраные боты отошли от пулемёта (чего они, к слову, так и не сделали), в результате чего пришлось делать рестарт кампании, так как умереть способа у меня не было, а заражённые не могли до меня добраться;
      - ивент на второй главе слишком короткий (всего одна волна зомбаков);
      - во многих местах заканчиваются патроны;
      - на четвёртой главе, на ивенте, боты наотрез отказываются заходить в лифт;
      - на финальной главе боты постоянно носятся взад-вперёд;
      - в концовке много мест, где танк сбрасывает с крыши;
      - боты не всегда берут аптечки;
      - САМЫЙ ГЛАВНЫЙ МИНУС - аптечки появляются недалеко от выхода из убежищ, но если приходится делать рестарт, то аптеки больше не появляются!!!
      
      ВЫВОД:
      
      Эту карту надо доделывать, с ботами она практически не проходима, в частности по причине исчезновения аптечек при рестартах.
    • SomeKindOfUserName

      Posted this review

      8.5

      Pros:

      -- Areas have a lot more detail and "life" than a lot of L4D1 campaigns. I especially liked being able to explore all of the houses and shops in the little town.
      
      -- Maps are generally pretty open and spacious, with the exceptions being notably claustrophobic. 
      
      -- Not extraordinarily difficult.
      
      -- Bot nav is VERY good; I was able to forget that they were brainless artificial unintelligences by the end of the campaign.
      
      -- Lighting is pretty minimal, but good.
      
      -- Some imposingly large areas.
      
      -- Great minigun (minifun :D) placement in the finale.

      Cons:

      -- Some of the larger areas look pretty wonky, due to Source having a tiny draw limit.
      
      -- A couple of areas where my framerate tanked into the single digits.
      
      -- Tooooons of places where tanks can smack you off the map in the finale.
      
      -- Like a lot of L4D1 maps, you can see the lack of a proper SDK rearing its head in places. Occasionally I felt like I was playing a CS:Source map.

      Conclusion:

      Wish the author had stuck around a bit longer. This is definitely worth playing if you've got the old game.
    • AmpliDUDE
      AmpliDUDE

      Posted this review

      8

      Pros:

      ---- In general ----
      
      + Lengthy campaign including full 5 maps.
      + Design of the 3rd and 4th map was incredible.
      + Spooky places around the villages.
      + Dialogues built in, but not by talker lines.
      + Partly felt like Silent Hill, especially because of all these brickstone houses.
      + Huge and wide opened areas.

      Cons:

      ---- Map 3 ----
      
      - AI Mates didn't use the plank that was meant to connect the roofes of the 2 houses.
      - AI Mates took quite some time to get to the saferoom.
      
      ---- Map 4 ----
      
      - Starting the elevator and waiting for the Tank, it finally didn't appear.
      
      ---- Finale ----
      
      - AI navigation was quite horrible, they took ages to reach the chopper.
      
      ---- In general ----
      
      - AI navigation could get improved.
      - A few more hints where to go would be nice.
      - Large villages, but too quiet for my opinion.
      - Survivor dialogues not directly bound by talker lines.
      -  I hate those screaming gnomes!

      Conclusion:

      There's nothing bad to say about the campaign. All in all it was quite good. But actually, why the hell did you add screaming gnomes to your campaign. They always made me putting the volume down because of their annoying sounds. I would also rather add more directions on where to go, it was quite boring going through all these rooms (map 1 or 2, not sure) to find our saferoom ahead. Also the AI navigation could get improved I guess, they sometimes didn't follow me at all.
    • **** Maverick

      Posted this review

      8

      Pros:

      - Feeling of something new in the all campaign.
      
      - Quiet but disturbing.
      
      - Good feeling of emptyness.
      
      - I had the feeling that u tried to make us lose our way in the 2nd map, but without making that too confusing...Each floor looked like the previous one, but of course wasnt the same. Nice touch.
      
      - Loved the passage with the church and all those houses to check (quiet but disturbing).
      
      - Loved the design of the final room before the elevator.
      
      - Nice two last elevators, with deep view under our feet.
      
      - We can use final elevator without waiting for everyone (poor bots^^). Made us laugh a lot. ^^

      Cons:

      - Damn, i missed the screaming gnome ! ^^
      
      - Didnt finish the final yesterday, but it looks like there's a trick spot. When we all go to the spot with the two tables with weapons in the middle (we almost see it on one of the pictures), zombies,special infected and tank only use the sides to attack (by climbing) and never the middle entrance. It makes the final easy and boring.
      
      - Campaign is a little too easy. Still, there 's a lot to walk, but its not really challenging. 
      That s why i think it looked so nicely quiet : cause nothing challenging really happened. It looked and sounds like a long walk in the weird abandonned country.
      So we can say that good atmosphere made the campaign too easy (then its a con/pro^^)

      Conclusion:

      Two very very very surprising campaigns in one night. Cape Murder and Death Stop. I really loved your campaign guys.
      But still, i already dont like to finish a campaign in one night. So two...
    • narracott
      narracott

      Posted this review

      10

      Pros:

      Long map
      The way it was made
      Loads of fun!
      Screaming gnome was funny
      Well lighted

      Cons:

      Besides lack of ammo in some places, nothing

      Conclusion:

      I love this map, it's one of my favorites and always has and will be! My friends and I always have a blast on this campaign, loads of fun, and long. I for some odd reason absolutely LOVE the 3rd-4th maps. Anyone who honestly complains about the lighting in this map should try playing maps like Dead Flags Blues or something darker, you ask me it was well lit. If you have at least 2 players and 2 bots you don't need to follow the bots either, it's simply done even on expert.
    • Silver1138
      Silver1138

      Posted this review

      6.7

      Pros:

      -Very challenging
      -unique idea with the silo elevator
      -well placed zombie spawns
      -encroaching darkness feeling
      -custom graffiti
      

      Cons:

      -Second level is way to dark
      -Need more light in tons of places
      -ammo a bit too far a few in between
      -Screaming Gnome
      -Campaign poster needs to be fixed!

      Conclusion:

      All in all a interesting map, unique areas such as the shipping yard and hotel kept me playing to see what else was coming and the elevator to the finale was fun to ride, until the tank showed up. Unfortunately I was really put off by the second level and how dark it was...I mean I know this game is supposed to be dark, but damn, I was blind through that part of the map! The small part in the sewers with the pipes could be a great section for a survival map as well as the chopper pads at the end. Going to the start I noticed a problem with the campaign poster you had, the names of the players we're all out of order...I was playing Bill but my name was under Louis' picture Zoey was labeled as Louis Bill was Zoey and Francis was still Francis...so might want to look into it.
      So in the end this truly is a fun map to play if you want  a good challenge but does need a little work here and there and A LOT more light! Work on that in an update and you got yourself a right fine map here! Kudos!
    • aardvarkfro
      aardvarkfro

      Posted this review

      7.4

      Pros:

      garden gnome. i laughed. 
      
      the first level in general was interesting.

      Cons:

      got really boring after a level or two. there wasnt enough to distinguish it from the pack.

      Conclusion:

      its a fun campaign, but theres nothing that really makes it all that differant. mediocre.
    • SuperPotMan

      Posted this review

      9.2

      Pros:

      Good Length (5 maps)
      Great Level Design
      Easy to Navigate
      Balanced Difficulty
      

      Cons:

      Some may have trouble finding Finale switch
      Loading screen names mixed up
      Bot died/trapped on the final elavator
      

      Conclusion:

      A very good all round campaign, the finale was well above par; the machine-gun turret was actually useful for once and worth using. I would highly recommend this campagin to anyone as it is almost on standard with a Valve campagin :)

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