Reviews for Redemption

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    • FreeCell
      FreeCell

      Posted this review

      10

      One of Perfect Campaigns

      PROS
      
      Poster
      Beautiful atmosphere and environments
      Perfect map design/detail
      Perfect bot's NAV/AI
      Perfect ammo/item/weapon setting
      Perfect balance 
      Not easy
      Gauntlet event in map 1
      Traps
      Many Witches and Tanks
      Lot of hordes (2,300 horde)
      Creative elements
      Finale area
      No bugs/glitches
      
      CONS
      
      Somtimes bot get stuck in some areas
    • aronz21
      aronz21

      Posted this review

      9.5

      Pros:

      very long campaign
      very detailed map
      

      Cons:

      ammo is rare in the maps
      tank is more than one when you know..
      we have to take long way in map 2 and the alarm not turn off, so it's little difficult

      Conclusion:

      good map but it take 1 hour or more to finish this campaign
    • RainingMetal
      RainingMetal

      Posted this review

      8

      Pros:

      -Lots of custom content.
      -Detailed environment.
      -Scripted dialogue.
      -Weapons, Ammo, and Grenades are spread out evenly.
      -Stays true to the source material.
      -Uses a Gauntlet Crescendo; the lack of Melee Weapons is made up with extra supplies and the infinite-shove technique.
      -Makes use of the Biohazard Tank model.
      -Available for L4D1.

      Cons:

      -Could use written instructions (ie, Game Instructor messages. I know it's not possible to create custom text for these, but try other methods!) for Events, traps, and mazes. Notable examples include the electrified flood and the plank-over-the-gap.
      -Health supplies are scarce; the majority of the Pills found throughout the Campaign are located in the Health Stations, but the overwhelming amount of zombies forces the Survivors to demand more.
      -Map 2's crows event is kind of ad-libbed and random.
      -Bots fell to their death when I backtracked through the roof.
      -I've encountered two Tanks in short succession in Map 4. Is the one at the helipad a scripted spawn?
      -Serious navigation issues in Map 4's ladder near the end of the map; Bots got stuck, preventing themselves from moving forward.
      -Ladder in Map 5 leading downward is far too high; Bots may fall and hurt themselves badly.
      -Boss Infected in Map 5 are unnecessary.
      -It was a bit hard to find out what would trigger the Finale. A Game Instructor message would work wonders here if we could make our own.
      -It's not complete. Yet. Starting from the second map is a bit jarring.

      Conclusion:

      A very detailed Campaign, but very frustrating to get through due to the flaws pointed out in this review. The content in this adventure is still promising, and if there's anything that will bring L4D1 back on its feet, this one will make a significant contribution. Focus on optimizing the game experience and balance throughout the levels, and try to ease up the difficulty; it took me multiple tries to get through each level with enough supplies in hand, as well as creating the introduction.
    • false
      false

      Posted this review

      9.6

      Pros:

      - All the custom add-on images and content were correctly displayed in the map, and it was pretty creative too, aha, even those custom ceda bodies.
      - The map flowed so nice, everything just perfectly and seamlessly flowed from one area to another, from one map to another; slightly repetitive though.
      - All the custom speech ques were spot on and accurately reflected the environment, as well as the survivor conversations, they were a nice touch even though some of the responses were timed a bit off:3
      - The navigation mesh was pretty flawless, couldn't get that much more perfect.
      - There weren't any lag spikes anywhere, but it got a little iffy in certain areas, enough to make me feel like if someone was running a lower end PC they might have some trouble.
      - Every area in the map, every time you transition from indoors to out, or any combination, there's always a fitting background ambiance.
      - I was impressed by the amount of detail and effort put into the maps to make them feel so realistic, if you thought these preview shots were nice, there's so many more picture perfect scenes you will pass throughout the campaign.
      - Pretty fair amount of supplies, although I might have included more molotovs/pipe bombs as well as an extra ammo spawn in the second map.
      - I'm pretty sure there's not other finale out there like this, it is a train finale but it's executed in it's own separate way.
      - I've never seen a 'hacking' event used in any other map before, it's a good idea, nice change.
      - When you're about to get rescued by the chopper, and you here it crash and then pass through the halls and make your way out, and see it crashed after you heard it, so jokes, aha.
      - During the last map, when you go into the safe room and then fall through the floor, I so was not expecting that, scared me aha. 
      - The overall length of the campaign is quite long, one of the longest I've ever played, I would even say longer than any of the original campaigns, if done at a casual pace. 

      Cons:

      - Poster names overlap if your name is longer than around five or six characters (which majority of Steam users are).
      - No real intro, but you just spawn in a room so there's not much you can do.
      - I noticed some poor texture manipulation (mainly on rotated wood, the grain didn't flow right), but nothing significant.
      - Some areas were just poorly lit, but majority of the lighting was really nice, especially the blue lit area with the fans.
      - I thought more ammo spawns could have been added, especially in what I think was the second map, but other than that you just made it out with a few rounds to spare, aha.
      - I did find a floating pistol (it was way up in mid air, I'm not talking about slightly off the table), I think it might have been in the third map, in one of the computer rooms.
      - Certain areas just felt too repetitive, it wasn't really significant, I just thought some areas could have used a bit more graffiti or a greater variety of textures. 
      - It was a bit ridiculous having to restart three times around the part where if you went in the water you would get electrocuted and die in a few seconds because this random smoker would spawn and drag me in. 
      - In the last map, where you have to jump on the blue car and climb up the ladder, I got stuck between the ladder and the car on the right edge of the ladder, and had to use noclip to get out.

      Conclusion:

      - Even for being in the beta stage, this has proved to be so much more worthy of playing that so many other campaigns released prior. Although the map might feel slightly repetitive, I think the flow of all the maps, and the amount of detail put into each map makes up for it; especially since the length of the campaign is one of the longest custom campaigns I've ever played. I can't imagine what's planned for future updates, this is really one of the best campaigns around as it stands, but nonetheless, I will be waiting!:D
    • Kelun
      Kelun

      Posted this review

      9.5

      Pros:

      - Very good designed campaign
      - Very detailed, with a lot of custom textures and models like the CEDA boxes and Hazmat workers
      - The graphics are great
      - The maps are long
      - Very good use of the survivors dialogue
      - Gauntlet crescendo in L4D1
      - Is a challenging campaign
      - Some "traps" in some maps
      - Is very atmospheric, specially the first map, just loved
      - For L4D1, nice to see people are still making good campaigns for this game
      - Fits the story.

      Cons:

      - No intro, ambient and saferoom musics, but i' think will be fixed, since still is a beta
      - Some visual bugs in some custom Textures, like the CEDA boxes and some pictures on the walls on the end of the Gauntlet event in the first map
      - The Gauntlet event is a little confusing at the start, i think some tips or some survivor dialogue to run would be nice
      - The event on map 3 is really hard, maybe some throwables would help.
      - Some extra dialogue lines could be added through all campaign, although the dialogue lines are already nice
      - On finale you can have some trouble on preparation time, since the hordes and special infected is always coming constantly.

      Conclusion:

      Really a great campaign, very well designed with a lot of custom content and originality. I specially enjoyed the new first map, is really great the new night setting and enviroment (lots of L4D1 style), the gauntlet event is nice too, i hope the last map that you are working also be outside, at night, all other maps are also great and challenging too, really good. 
      Can wait to play the finished version of this, nice job and keep the good work.

      This review was posted before the latest release.

    • Slightly******ed
      Slightly******ed

      Posted this review

      9.8

      Pros:

      - Lots of action
      - Long campaign, even though all maps aren't done yet
      - Smart use of "traps" 
      - Survivor dialogues
      - Interesting events
      

      Cons:

      - Lack of throwables in some maps
      - Can't get ready for the finale due to constant zombie rushes and specials 
      

      Conclusion:

      A campaign I will play many times, like the tension and the difficulty. 
      Quite hard, forced me into using health kits again :P.
      Just minor issues that need to be fixed.
      I look forward to playing all the 5 maps together. 

      This review was posted before the latest release.

    • Manneklint
      Manneklint

      Posted this review

      9.9

      Pros:

      -The Gauntlet event was really fun, introducing an element that L4D1 users didn't originally get.
      -A lot of custom content
      -Original, no copy pasta work here I tell you!
      -Difficult (some may say it's a con, but it's in the pro basket for me)
      -Atmospheric and a great sense for detail (the big well lit pipe underneath the walkway was so beautiful I stood still for a minute just watching it...seriously)
      -Lengthy, even though there's a map left to be done it's already a huge campaign.
      -Survivor dialouge, it does a lot to the campaign feeling

      Cons:

      - No time to prepare during the finale
      - A couple of models were as if drawn with toolsblack texture
      -A scarcity of throwables in a couple of maps
      -Lesser bugs

      Conclusion:

      An already splendid campaign and there's still one map to come. The pros heavily outweigh any cons which are confirmed to be on the "to do list". I appreciate the amount of time you spent mapping this campaign and sincerely hope that everyone who downloads it takes a moment to perceive the amount of time he spent mapping this campaign.
      A straight to addon list favorite, which will be played in cycles with the other top campaigns there are.

      This review was posted before the latest release.

    • Bones
      Bones

      Posted this review

      9.5

      Pros:

      Great graphics
      Well thought out placement of everything. No rooms were left bare. You made it seem realistic as possible. 
      Campaign is tuff in a great way and it isn't finished yet.

      Cons:

      Only thing: Bots seem to get hung up part of the time. I would advance on and the bots would just stay put. 

      Conclusion:

      I really enjoyed this campaign. I usually don't play unfinished campaigns, but I'm sure glad I did! I'm looking forward to the finished product. Thanks for all the hard work and time you had to put into this. I'm sure it was a lot of time, but well worth it.

      This review was posted before the latest release.

    • veil23
      veil23

      Posted this review

      9.6

      Pros:

      +Just really awesome
      +Reminds me of the comic
      +The layout was really cool
      +The forklift driver!
      +You can actually hear the copter crash

      Cons:

      -You could see the outline of the "saferoom floor"
      -Train was too off the ground

      Conclusion:

      I really love this map. The design was simply great and it did remind me of the comic. And you can hear the copter crash, not just some random chopper placement. A few down things though. I could see the outline of the saferoom floor so i could tell where it was safe to stand before it would break under you. Also the finale the train was all ready to go, but it was too far off the ground. Both me and the bots couldn't get in the train so I couldn't finish it. Other than that, great map can't wait for the finished version :D!

      This review was posted before the latest release.

    • QOOOOOOOOQ

      Posted this review

      9.9

      Pros:

      awsome design
      continues story
      overallness as good as a Valve map

      Cons:

      not finnished yet - lol

      Conclusion:

      i would rate this 100 but it wont let me, so 99 it is

      This review was posted before the latest release.

    • sft
      sft
      sft

      Posted this review

      8.6

      Pros:

      Good to see some story continuation
      Good design and visuals
      Satisfying finale
      

      Cons:

      Feels like a work in progress, which it is so that's cool

      Conclusion:

      This is promising to be an excellent campaign. I tend to prefer campaigns that combine external and internal locations but the fact that this is almost entirely set in the CEDA facility is mitigated by its good design and gameplay balance. I have no doubt my score for this will increase considerably on final release.

      This review was posted before the latest release.

    • Miky200
      Miky200

      Posted this review

      9.6

      Pros:

      Fits with story.
      Fake safe room avesome
      I like when you hacking secturity

      Cons:

      Insane hard.
      The event with alarm when you hacked secturity imposible completed on expert.

      Conclusion:

      Oweral this map is pretty good cannot wait for campaing great job man.

      This review was posted before the latest release.

    • casabroma
      casabroma

      Posted this review

      9.5

      Pros:

      Attention to detail
      Good Flow
      Good lighting
      Right amount of supplies well located
      length of chapter good

      Cons:

      Bots occassionaly do their own tyhing (Not bad)
      small fr issue surrounding forklift

      Conclusion:

      This is brilliant and worthy of a high score. 
      The replay value alone is worth a million. 
      Well done and thanks for all your hard work

      This review was posted before the latest release.

    • Professional
      Professional

      Posted this review

      9.2

      Pros:

      + Amazing detail!
      + Running water from the roof on the electric water part was a great touch.
      + Good campaign idea.
      + Collapsing saferoom floor.
      + Well placed and spread ammo and weapons.
       +Long, but not too long chapters.
      + Great lighting in most spots.
      + Poster of Left 4 Dead comic clippings (beginning and end posters / images).

      Cons:

      - Forklift doesn't make much sense, but not a very bad thing.
      - In the truck area, direction was a bit unclear at first, but again not anything too bad.
      - There's some FPS (frames per second) lag when the ceiling collapsed on first area.
      - Bots have trouble on the ladder to the roof.
       -Strange dialogue that doesn't make much sense.
      - A bit too dark during the horde after you hack the security.

      Conclusion:

      The campaign seems to be coming together nicely as the updates come out. I will continue to update my reviews until the final review when the final campaign is released. As for the large crates that move during the ceiling collapse of Map 1, maybe the author could make part of the ceiling over the boxes also collapse? The falling rubble could move the boxes out of the way and still make sense. Also, the collapsing saferoom floor was nice, I'd recommend clipping out the edges so no Survivors will get stuck above and having to take damage.

      This review was posted before the latest release.

    • tsr2
      tsr2

      Posted this review

      9.7

      Pros:

      Great level design
      Unique Events
      Long healthy levels
      Good Item Placement
      Great survivor speech placement
      

      Cons:

      Tank got stuck for me twice :/  - Once on map 1 in the big room with the high walls in the middle (lots of trusses on top of the high walls) and the tank got stuck there. 2nd map tank was waiting under some stairs, with some debris right next to it, he appeared to be crouch stuck under the stairs and stuck on the debris.
      
      Cubemaps could use a tad bit of work - Seems some areas are so shiny it looks off - maybe consider duplicating the vmt and removing cubemaps. (or adding more cubemaps could help some)
      
      Some pink and black textures as explained before -- seems there is always one in the saferoom.
      
      
      

      Conclusion:

      Great L4D1 campaign -- awesome to see there is still some quality work coming out for this game. Interested to see how it all ends up once all 5 maps are in AND once it makes it to L4D2 :)

      This review was posted before the latest release.

    • kingnick80
      kingnick80

      Posted this review

      9.5

      Pros:

      -the way had us go get the supplies instead of just right there in teh saferoom.
      -Well layed out
      -Original panic moments
      -Nice locations (particularly on 2nd map)
      -Finale in train yard
      -Fits with L4D story
      
      

      Cons:

      -eletric water
      -sometime the bots
      -Lighting. Whilst tense, sometimes it was simply too difficult to see anything.
      
      - a lot of supplies, didn't feel very challenged.
      

      Conclusion:

      A great map, can't wait until it's finished.  The bots are sometime somewhat decent. Love how it fits in with the story line. The final could be more... Epic. but it's whatever, still a great map.

      This review was posted before the latest release.

    • Farad

      Posted this review

      9.7

      Pros:

      Well layed out
      Original panic moments
      Nice locations (particularly on 2nd map)
      Finale in train yard
      Fits with L4D story

      Cons:

      Some panic moments (eg lab) could force you to move about

      Conclusion:

      I found this really impressive. Obviously it's not finished yet but so far it's doing exactly what it sets out to do, fill in the L4D story and gives a fun ride along the way.  Nice to see it being actively developed too.
      
      Look forward to the finished version.

      This review was posted before the latest release.

    • Flemo123
      Flemo123

      Posted this review

      9.8

      Pros:

      -Continuation of comic strip.
      -Good atmosphere.
      -Brilliant finale, fun as.
      -New water hazard, unexpected and loved it.
      -Fake safe room, it got me.
      -Good atmosphere.
      -Shows the deterioration of one of CEDA's bases by the zombie apocalypse. 
      -Great crescendo events.

      Cons:

      -None.

      Conclusion:

      A very fun campaign so far filled with a few new elements that I hadn't seen ever in Left for Dead before my play through of this. I can't wait to see the fully completed campaign, but while we're waiting this is definitely worth a download.

      This review was posted before the latest release.

    • Azure-Supernova
      Azure-Supernova

      Posted this review

      9.5

      Pros:

      + Excellent atmosphere. The dark environments make it quite tense at times.
      
      + Fair resources. I was never short on ammo, pills or first aid.
      
      + Intense Crescendo Events. Particularly the one in the lab had me sweating!
      
      + New hazard! I loved the electrified water. New and fresh hazard to tackle. Also the fake safe room made me jump a little.
      
      + Balanced difficulty. Will detail in Conclusion.

      Cons:

      - Lighting. Whilst tense, sometimes it was simply too difficult to see anything.
      
      - Over generous in resources. Whislt I was appreciative, it kinda killed the difficulty when with friends.
      
      - Huge gap until the first safehouse. Not a problem with friends, but with bots I died a couple times.
      
      - Electrified water wasn't obvious. Coming across it the first time two of us managed to die from it.
      
      - I don't know if it's me but I hit a couple bugs. Will detail in Conclusion.

      Conclusion:

      Difficulty: It's up and down (mostly down with AI) and the CEDA lab Crescendo is the most challenging I've played so far. Sometimes though things just seem and I feel like I'm being kicked in the teeth. In particular the electrified water part. It's great once you know about it, but without a warning you stumble right in there. Sometimes a Witch will spawn on a desk by the walkway and you have no choice but to startle her.
      
      Bugs: Not sure if it's just me and my game, but ocasionally I got a bit of a graphical glitch on ladders. I'd reach the top then I could see my model climb up once or twice before I snapped back to First Person and was in the vent. Another point about the vent is that bots wait around by the collapsed cieling and teleport to the other side.
       Also back to the electrified room. When startling the Witch sometimes she runs into the water and disappears.
      
      Finally: It's a great campaign. Needs some improvement (very little for ego boost) and I am eager to see it strive to become more challenging as completion drawns near. Keep up the good work!

      This review was posted before the latest release.

    • psychomantis108
      psychomantis108

      Posted this review

      9.1

      Pros:

      +Great use of Lighting and Panic events.
      +The Hacking moment was great.
      +hazards I haven't seen in the original left 4 dead game or in any other custom campaign.
      +Intense finale and brilliant rescue vehicle.
      

      Cons:

      -You only have a pistol until about half way through the first map.
      -some hazards aren't sign posted such as the electrified water which I stepped in because I wasn't expecting it.
      -Finale got confusing when it got to the train just being suspended with no sign of it doing anything I didn't know if I needed to activate something else.
      -Don't know if this was a problem for anyone else but the bots wouldn't get in the train at the end.

      Conclusion:

      Other than the fact you have to procure everything and bots don't respond to something this campaign was great the lighting was especially great and the panic events felt intense I think this is better than crash course by far!

      This review was posted before the latest release.

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