Environment
Difficulty
Player Mode
Popular Orange / Box Maps
Popular Content (Today)
2 Forge
Deathmatch
Designed for Team Anarchy matches, edited for challenge mode. Forge consists ... More >
Updated
07/22/18
Uploader
illcannabill
Game
Overload
Rating
3 KubeRun
Deathmatch
Challenge Mode & Multi-Player map with custom textures & decals More >
Updated
04/21/19
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
4 Throne
5 Conduit
6 Chromatic Destination (Final) (challenge mode)
7 Sigma Station (Challenge mode)
8 MB Cross
9 KrossFire
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated
04/21/19
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
10 Jonas V 1.1
Popular Content (Monthly)
Deathmatch
Challenge Mode & Multi-Player map with custom textures & decals More >
Updated
04/21/19
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
2 Freezer
3 TBDB
4 Jonas V 1.1
5 Inner Ear
Deathmatch
InnerEar is a small Challenge Mode level with multiple tiers and few open areas More >
Updated
07/16/18
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
6 Callisto Mining
2 Maps
Deathmatch
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Cal... More >
Updated
08/05/18
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
7 Fulcrum
Deathmatch
Fulcrum is a multi-leveled central area surrounded by caves and platforms for... More >
Updated
07/16/18
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
8 KrossFire
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated
04/21/19
Uploader
KrustyKanuck
Author
Krusty
Game
Overload
Rating
9 Turbine
Deathmatch
Turbine features several tightly interconnected rooms, tunnels between them a... More >
Updated
07/05/18
Uploader
Parabolicus
Author
Parabolicus
Game
Overload
Rating
10 Quadratic
Orange / Box
I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01a, rockwall_01c, rockwall_04, Lava_v2, Lava_flowing, Lava_alien1, and Ice_01a. Heights are displayed at .25 intervals, starting at 0 with all displays being a 1...