The Culling of Azeroth
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Description
UNFINISHED warcraft themed campaign from 2017.
I'd planned to create a full campaign which would have you journey through Azeroth in different zones but sadly due to number of problems I had to abandon the project. This first map was pretty much 100% completed and gives a good outline of what the campaign would have offered. I tried out alot of concepts here like forced melee, NPC entities to fight and generally open map design, the results were unstable.
Enjoy this as an experimental concept rather than expecting a streamlined playable experience.
Back when I was working on this I'd planned to have almost all the weapons melee based with VERY few warcraft guns placed around. The next chapter to this was planned to have been based off Black Fathom Deeps, which would have included ALOT more NPC entities. Tbh this project was just me having a nostalgia nut for abit.
This map includes a number of custom melee weapons which can only be found through the give commands, a single unfinished gun replacement for the military sniper was also included.
Credits to Vincentor for the custom weapons!
Known issues:
-Collision meshes for the Warcraft buildings are awful for AI navigation
-NPC functionality is very jittery
-Map is abit unoptimised in places, I was more going for looks over functionality making this.
-The cave area sometimes causes a crash, I never quite figured out why exactly.
VMF included in addon maps folder for anyone interested in scanning through the makeup of this project.
You are free to use this map as a backdrop for content however please do not re-upload or edit the project without my permission. I don't wish to see this project continued by anyone other than myself, thank you.
I do not own nor claim to own the warcraft assets ported for this map.
THIS PROJECT IS DISCONTINUED, DO NOT EXPECT IT TO BE FINISHED.
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Changelog
05/12/20 ======== No revision notes have been added by the developer.
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DrFace
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File Details
CullingOfAzeroth.vpk
(59.7 MB)
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