Reviews for Freddy Fazbear's Pizzeria

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    • SMFX
      SMFX

      Posted this review

      8

      8,优秀

      优秀,很有意思的图,还原度很高,传统守尸潮加入了FNAF的玩法,很有创意,但毕竟求生的限制还是比较多,还是希望有更多原版玩法XD
    • CaptainCrap0000
      CaptainCrap0000

      Posted this review

      10

      Hardest Campaign

      Talk about hard difficulty, I would adjust that to Nightmare because I can barely survive the second night on easy. It took me two tries just to beat that and the rest of the nights. For the first night, hope for the best that you will get an autoshotgun early because a horde of zombies will just come at you nonstop. The hardest night is around night 4 especially when spitters show up and two tanks making the camping nearly impossible especially on singleplayer. The only thing that saved me from the entire campaign is the other mods I have.
    • zach_skylar
      zach_skylar

      Posted this review

      10

      Never seen this kind of map before

      i have no idea how you got the bots to move and the console msgs im gona see how to do that

      This review was posted before the latest release.

      • Thank you!

        This comment was posted before the latest release.

      • The console message is basic scripting, but moving the bots are slightly more complicated. Check out the L4D2 developer wiki for vscripting, or you could open my .VPK and look at the 'info_target.nut' script.

        This comment was posted before the latest release.

      • oh i know how to do that, its just that i want to know how to make the bots do that.

        This comment was posted before the latest release.

      • Simply press the +Use button on the camera, which is typically bound to E by default.

        This comment was posted before the latest release.

    • Mayk350
      Mayk350

      Posted this review

      6

      eaweaweesaera

      retetertert

      This review was posted before the latest release.

    • ducanhtran2

      Posted this review

      8

      GOOD, but some cons

      Pro:
      +'Stick to the FNAF storyline.
      + Good models
      + Good experience on gameplay
      
      Con:
      + Map is dark (Although suit the game)
      + Hard to survive because of the Spitter gio still pass the door
      + Time go by very slow

      This review was posted before the latest release.

      • I appreciate the honest review, ducanhtran2

        This comment was posted before the latest release.

    • Lana1

      Posted this review

      8

      Pros:

      fun, original

      Cons:

      None yet for me

      Conclusion:

      Looks good

      This review was posted before the latest release.

    • Qw***y
      Qw***y

      Posted this review

      8

      Pros:

      - A layout more or less faithful to the game it's derived from
      - Gameplay elements that make the standard survival scenario expanded (doors, power level that can be replenished)
      - An expanding progression of events similar to Helm's Deep Reborn

      Cons:

      - Pretty dark (which is fine as a gameplay element but is a personal pet peeve of sorts)
      - The area is way too small for the amount of infected spawning in it
      - Time progression is almost infuriatingly slow (getting to the end takes over an hour)
      - One part of the level uses ladders in order to escape, except for one which is a pipe rather than a ladder, which confused me for awhile since normally those are not climbable

      Conclusion:

      A solid effort that shows a lot of work being put in. Flaws are certainly present but it has a lot of potential, especially for what elements are already implemented into the map.

      This review was posted before the latest release.

      • You wouldn't happen to have any game play footage of that hour run?

        This comment was posted before the latest release.

    • false
      false

      Posted this review

      10

      Pros:

      Difficult
      Custom music
      Nice layout.
      Lights and Sliding doors you can use for defense.
      Stuff to do: filling generator with gas

      Cons:

      To dark

      Conclusion:

      Edited
      
      My rating is from the perspective that this map is for an expert team.
      
      My wishlist would be Tier 2 weapons from the start of the game, an ammo pile on the stage and at the radio - and more light.  
      I think this would open the game up to us mere mortals.

      This review was posted before the latest release.

      • @mojowasabi I really appreciate the input!
        
        Regarding the random spit appearing on the kitchen bug; here is an excerpt from the description on Steam, because I literally have 0 characters left to put in this description:
        
        "-Somehow disabling the random spit appearing everywhere"
        There is a reason for this happening, and it's more than likely something out of my control. There is indeed an outside area that you will get to at some point. However, because survivors are not able to walk out there initially, I have 19 brushes of nav_blockers placed around the building to prevent infected from spawning outside until it is needed to be disabled. It works 95% of the time thankfully. Until then, I'll need to find a way to permanently disable the spitter goo, because fixing the nav mesh to accomodate spawn times is out of my control. There could be a few other ways to improvise, we'll see. 
        
        I would say about an average of 5 minutes it will appear anywhere where the infected cannot get you. This is acceptable for now, but I really need to find a way to fix it. As for the kitchen itself, it may be because the corridor that leads into the kitchen is really small and zombies are fighting to get through. Ill find the source of that problem eventually.
        
        I watched your video, and I just want you to be aware that you can press the Use button the door & light panels, to give you light or close the doors if needed.
        
        I had mistakingly assumed that a few of these things in the map would be obvious; clearly they are not (as I've seen by joining public games) and I'll need to improvise.
        
        Regarding ammo; if you press a button on the show stage, it will unlock a door in the supply closet that will grant access to an ammo box. (This is my way of hopefully making people say "oh...we forgot to press the ammo button, let's hold out as well as we can.")
        
        Regarding the Tier 2 weapon in the kitchen; as soon as you enter the kitchen, make a left, and you'll see a closet air vent on your left. Press the Use button on that and it will open up, revealing a weapon chilling inside of it. On an unrelated note, I'll add 1 more Tier 2 weapon in the supply closet, and will highlight every other weapon that's in the far back.
        
        That's all for now, I don't want to make this too long. In the meantime, I will adjust a few things.

        This comment was posted before the latest release.

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