Add to gallery
No Media Available
No Media Available
You are downloading as a guest.
The extended gallery contains images from all community members.
Add to gallery
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affecting defensibility, access to team-mates and expansion routes.
The water players are under constant pressure and will require quick thinking to survive, whilst the land players will need to balance aiding their team-mates and pressuring the other land players to prevent them accruing a critical mass of high tech units.
Each player has one logical expansion, with 3 other contested expansions occupying the outskirts of the map, surveillance and repair tech structures also occupy contested territories in the map.
Map Name: Hexalock Lake Author: Marc Shallbrook E-mail: [email protected] Game: Red Alert 3 Game Type: Skirmish Max Players: 6
Be the first to write a review!
Hexalock_Lake.zip
(524.8 KB)
View Changelog
Version 1.0 Final
Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expanding. Near each of the starting locations is a third Ore Node located on the third level. There are two oil derricks at t...
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby...
This map was made with 2 vs 2 in mind, but is also suitable for 1 vs 1. Each player will start on the same Island and their team mate, with 2 ore nodes each. There is an expansion ore node near the edges of the right and left islands, an...
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location ...
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario...
This development toolset is used by Electronic Arts designers to create single-player missions and multiplayer maps for Command & Conquer: Red Alert 3, and now it’s available to you. The fully-featured 3D environment gives you complete v...
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affe...
4 players start in a small island while the 2 start in a bigger island. Expansion nodes are located within the lake, near the mountains and in the middle island. Oil derricks are scattered around the map. 2 dry docks for capture to enhan...
Edited Mount Fuji the God map
Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge. It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures and Ore Nodes of strategic value. The map also offers a ch...
This map is set in Amsterdam. Each player starts with the usual 2 ore nodes and 1 nearby expansion. There are 4 access points to each of the 4 player positions, 2 by bridge and 2 by water. The only way to manoeuvre naval units around wil...
This is the map I made while creating the Red Alert 3 World Builder tutorial. This tutorial takes you step-by-step through the process of creating a map for the very first time from the initial set up parameters through to creating a fi...
Each player starts with 2 ore nodes. There is a quick expansion point near each starting position. There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle and naval yard to caputure. and also 3...