Mount fuji capture Your task is to fight off the terrain, which was captured by the Russians.
Co-operative mission for two players or one.
It is recommended to play 2 players, but can be one
1.2 Slot / Two real players! or player + bot / 1 team | Empire
3 Slot / Bot ( preferably medium-high ) / 2 team | USSR
As a result, 2 vs 1
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affecting defensibility, access to team-mates and expansion routes.
The water players are under constant pressure and will require quick thinking to survive, whil...
This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay.
About Gameplay: This one is about pure team play. Two land masses represent each team and are separated by river. Small island town located in the centre of the map, it has a Veteran Academy and expansions and the ...
To bridge the gap is a 1v1 map set on the Mykonos islands.
You start in a small dock area with 1 garrison. There is a large ramp in front of your base, at the top is a large city, and 2 ore nodes, yet the city is divided and connected by a bridge. On the other side of the watery trench there is the other section of the city on your enemy’s side. They also have 2 ore nodes at their disposal beh...
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off
with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location
are serveral choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four
expansion points and four oil derricks...
BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever
expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military
The map is designed around a new concept created by me in an attempt to utilize all o...
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.
Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water.
Between each of the starting locations are plenty of structures for...
Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expanding. Near each of the starting locations is a third Ore Node located on the third level.
There are two oil derricks at the opposite ends of the map on little islands, with two ore nodes on the water nearby. On the middle piece of land are another 2 Ore Nodes with a veterancy acad...
My third map for Red Alert 3. Average-sized, forest map with a lake bordering bases of both players. Pressure on naval game ensured.
Capturing islands on the lake is high priority to succeed.
I tried to recreate Deadman's Ridge but it kinda didn't work out. Instead, on this map a big lake with two islands full of goodies divide both players' bases. You won't win this battle using navy though. -...
Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge.
It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures
and Ore Nodes of strategic value.
The map also offers a choice of gaming style; either Classical or Intense Gameplay.
The map is based on the original Blistering Sands map from the up-and-coming Blizzard's game - Starcraft 2.
It consists of one large, highly detailed Mykonos-type island with fully symmetrical sides for balanced gameplay.
There are 3 expansion points per player, an Oil Derrick and an Observation Post in the middle.
The map is not an absolute replica of the original (not released yet) map, it on...
Two seperated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a
floating fortress with two Ore Nodes and four shockwave-artillery-turrets to capture. Each player starts with an allied barracks on that
fortress, to fight and capture the buildings. Between the fo...
Map named after the 4 pentagonal shaped corner bases. The 4 corner base players begin with 2 nodes, but with expansion into the sea. Plenty of action as a full 5 player map, but seems to be more fun as 2v2 with capture and defend on the central island base.
This map is a 5 player Skirmish map. Finances are kept to a reasonable level with the many Oil Derricks and Ore Nodes available.
Access between the 2 islands is via 2 bridges, crossing the river to the north and south. The bridges are defence points, so early control is a definite asset.
There are also raised areas on the islands which can be adequately defended if needs b...
This map was made with 2 vs 2 in mind, but is also suitable for 1 vs 1. Each player will start on the same
Island and their team mate, with 2 ore nodes each. There is an expansion ore node near the edges
of the right and left islands, and two on each of the islands aswell. On the centre island there is a total of 4
oil derricks, and 2 observation posts, for the two sides to fight over.
Each player will start off on his or her own private island (4 total). This is a great map for those that like to have long naval battles.
Tip: Money will be consumed quickly, make sure you monitor your resources and don't over spend. It will be crucial to build Naval ships immediately and secure the islands perimeter.
-Oil Derricks are located at the center of the map.
-Expansion ore n...