Swimming Hazard is a six player map used in Command & Conquer: Red Alert 3: Uprising.
The map features some desert around the sides, while the temperate terrain sits next in the middle with two lakes crossed by a river.
This map is set in Amsterdam. Each player starts with the usual 2 ore nodes and 1 nearby expansion.
There are 4 access points to each of the 4 player positions, 2 by bridge and 2 by water. The only
way to manoeuvre naval units around will be to destroy the bridges.
This is a small 2 player map, with lots of space to build, adequate resources with room to expand around the map, mainly sea and air combat, deep water and large palm trees.
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affecting defensibility, access to team-mates and expansion routes.
The water players are under constant pressure and will require quick thinking to survive, whil...
A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.
Moscow Madness is a four player symmetrical map with three or four expansion points located in a variety of places nearby.
Each base has several points of entry, two by land and two by water. The only way to access the other half of the map is via the main bridge running from North to South, but as you reach the centre island you will notice that if the bridge is destroyed yours forces will be ...
This is a 4-player map set in an urban setting. This map is a remake of Yuri's Revenge map Siege of Sarajevo (it's also remake of Kane's Wrath map Sarajevo Battlegrounds). A river runs through the city and separating the map on two parts (north, south). There is plenty of ore nodes, oil derricks and other tech buildings. Enjoy the map!
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.
Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of th...
This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks
which replace the Airport Tech Structure that used to be in the middle of the original Pacific Heights map. This was also done so that they werent in the origin...
A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner.
The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as each Clan has unique benefits and fall backs.
To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shi...
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with
uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get.
In the middle of the map there is a big city with many places to hide your troops.
The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bri...
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good
for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby for expansion.
This map is a partial remake of the Red Alert 2 map, Let There Be Fight. The reason it is a partial remake
is that I decided to add more water and a middle island for more strategic options. There is only 1 entry point
into each of the starting positions, with 2 Ore Nodes close by (1 on water and 1 on land) to expand to. There
is also an Oil Derrick nearby for an extra income boost. The middle ...
This is a small tropical 1v1 map for fast duels. Battle takes place at this beautiful lake, wonderfully shaped by the forces of nature into resemblance of a diamond. Yeah, right.. In fact, I made this map during my breaks at studying in two days or something. :P
There is enough for everybody, 4 ore nodes per player, four oil derricks in total. No other special buildings.
There is also a big bri...
My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map perfect for infantry combats due to lots of garrisons around. Still, emphasis is also to be put on navy (a big aquatic zone surrounding city's cliffs), airforce (fastest way from one base to another) and ground forces, not only infantry.
Goodies:
- 5 ore nodes per...
This is the map I made while creating the Red Alert 3 World Builder tutorial. This tutorial takes you step-by-step through the process of creating a map for the very first time from the initial set up parameters through to creating a final Red Alert 3 official-looking minimap explaining each of the basic World Builder tools in detail. The tutorial is an absolute must for first-time map-makers.
Red Alert 3 Skirmish map created from the original C&C 3 Tiberium Wars map. The map has been made into a 4 player version with lots of assets and mining oportunities. Naval construction is disabled so its an all-out Air & Land conflict. The map is most enjoyable as a 2v2 with players to the North of the river teaming up against the players to the South.
Special thanks to gamecraziness ...
This map is a 2v2 player Skirmish map. There's Ore a-plenty and many Oil Derricks to ensure that finances are kept to reasonable levels.
The terrain on each side of the river is set at 3 levels, the highest levels are where the player bases are sited, dropping down to a second level, then a third by means of ramp access.
Players begin with 3 Ore Nodes with 4 others for expansion into the rive...
A large symetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units. Be aware of attack from the left and right sides of the map, the long pathways are accessible.
Resources:
16 Ore Nodes
16 Oil Derricks
10 Observation P...
Map designed around the Mount Rushmore theme, as I thought most of the props have little or no appearance in the game on Multiplayer maps but really based in the Canadian Forest woodland. Water splits up the flat map with small camp sites placed through-out and lots of choke-points. You will be able to cross some rivers by walking over them, some have bridges. Units which can travel on both lan...
4 players start in a small island while the 2 start in a bigger island. Expansion nodes are located within the lake, near the mountains and in the middle island. Oil derricks are scattered around the map. 2 dry docks for capture to enhance naval gameplay. Bridges connect all land masses to provide transport for land units.
Remake of the Original Arctic Circle map in RA2.
This is my first time ever using a C&C editor, but Ive managed to remake my favourite Generals map! Ive also taken onboard a few ideas from the brilliant C&C3 remake to take the best of both.
I decided it would work well, especially with the lower terrain and decided to make it all as water. I was originally not going to have any water, but have an all out land battle (like the previo...