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This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points, including the launch pad. Each control point captured earn's BLU team 1 point and delays the rocket launch by a few minutes. The .bsp.bz2 file format is available at the TF2Maps mirror link.
11/17/15 ======== Changelog from pl_rocketravine_b5 to b6 *1. Added bot support will full nav mesh. *2. Fixed door on upper level of BLU's second spawn, which wouldn't unlock until
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Version 0.6 Beta