First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there!
As always, I'll try to keep it updated so any feedback is welcome! Enjoy!
I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.
It's also my first remake so don't go too hard on me, haha. :p
Original map creator: sh1n0b1
I'll try to keep it up to date so any feedback is definitely welcome!
This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points,...
Get ready for a showdown in the Old West! This is a payload race map that will have players dodging through an abandoned town to see who can get their cart to the bank first! Made by one of our up-and-coming crewmembers.
Originaly Released in: 2013-12-23
One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.)
This map is unoptimized, but when teseted on my very slow PC it ran great!
There is a control point version available on gamebanana (it's actually the main version of this map), I just don't want to upload both versions on the same website (banana doesn't h...
ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead!
This is a large 4-point Payload map set a long winding canyon. The payload makes its way from Blu base at the high end of the canyon down to the first point...
My second map. It's an egypt themed map with two levels. Will update it from time to time. Feedback is welcome. You can either post feedback here, or in the map's showcase thread on TF2maps forum, or on my steam wall. Map is still work in progress, everything is subject to change.
A king-of-the-hill map set inside of a child's sandbox. The sand has been used to make small buildings that house the hill, spawn points, and other goodies. Have fun getting your hands dirty with this one!
A very intricate 5-point Control Point map set high up in the trees. Keep heading between lower and higher ground to complete your objective, and whatever you do, don't fall down!
v1.0 - Current map issues: irregular lighting (surfaces turn black when looking around), additional instance of map environment in the 3D skybox, possible addition of more signs to lead the way to control points. Als...
CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed.
Curve is a payload map with a slight twist. It has one extra control point compared to basic Valve maps which makes it have longer track. There are also couple of obstacles on the track that are moving away once the cart is pushed near them. Plays just like normal payload map!
I did this map in 4 months and spent next 6-7 months tuning it up untill this day, 12th of January 2013 came and the f...
this is version 1.2 of my TF2 map that i was working on for 1 month now, the reason its 1.2 is because when i uploaded this file, i uploaded the wrong file, cause the original file didnt include the custom textures, but that has been fixed in this verson. please tell me what you think and tell me the problems the map has after playing, thanks, and have fun! :D