First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there!
As always, I'll try to keep it updated so any feedback is welcome! Enjoy!
I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.
It's also my first remake so don't go too hard on me, haha. :p
Original map creator: sh1n0b1
I'll try to keep it up to date so any feedback is definitely welcome!
Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below!
+ Color coded design with arrows, allowing for easier navigation
+ Improved textures
+ Smoother door transitions
+ Extra props and decals
+ Extra health and ammo kits
+ Stupidly small file size (~500KB)
Original map creator: Icarus
I'll try to keep it up to date so any f...
Welcome to the Eclipse!
"Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a c...
This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points,...
ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead!
This is a large 4-point Payload map set a long winding canyon. The payload makes its way from Blu base at the high end of the canyon down to the first point...
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns
- UFO availability indicated by li...
A fast-paced, small, offense-oriented CTF map that is easy to attack and difficult to defend, allowing for faster rounds with less stalemates. It is nowhere near completion, but the basic layout is all there, so it's ready to be playtested. I encourage you to send feedback, as I want to make this map as fair and fun as possible.
A really funny Map.
I have copied some objects from the card cp_orange and, in addition, have added some amusing functions.
- destroyable windows
- defensive attachments
- wheel of doom (merasmus)
I would be glad very much if its this Map inserted in your server.
This map is part of a school project and i now need beta testers and feedback.
Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend, Capture the flag, maybe arena and king of the hill.
An alpine themed Payload map with rollforward, rollback, and dynamic gate elements. BLU must assault RED's base to uncover their hidden explosive stockpile and disable it.
CP 1 and 2 both have gates that BLU must destroy when they cap the point in order to proceed.
Boundary is a single stage payload map in the same vein as Badwater, but with a snow theme.
Special thanks to Rexy for the custom explosion, Tyker for the snow cart model, and FLSH for the Knifeback Mountain poster.
Hey, thanks for taking a look at this.
I wanted to try some new stuff when it comes to gameplay. I feel that this map accomplishes what I set out to do. It's somewhat small, but that increases how fast-paced it is. There are also many different pathways to take; lots of things to hide behind. Because of this, it keeps you on your feet. Everyone can come from everywhere.
I do not plan on texturi...
by Nathan 'Volcomator' Ybanez
Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base! Stop them!
Defend Mann Co. from the the evil robot horde!
About: This map features two difficulties. Normal mode is loaded automatically when you...
CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed.
Snow themed, two point, attack/defend map (like cp_gorge) - with a hint of the construction pack.
This is a penny arcade community map over 2 years in the making that was started around the same time as the artpass project competition.
We hope you enjoy it as much as we enjoyed making it. Be sure to look check out everyone
UPDATED TO B3 ]
a map i've made using the new gamemode, my map is the first 'not-official' SD map published ^^
also i'll update the shadows, details ... but not now.
[Beta-3] now my map is 'AMAZING' !!
Some things don't appair on the Screenshots (ressuply, doors, bases ...) in game they are