• Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    9,677
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    13,196
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    12,370
  • Map
    [VSH] Grid Walls Reworked
    N/A

    Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props an...

    1,896
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    15,132
  • Map
    [VSH] Shipment
    N/A

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...

    2,011
  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    3,917

Download 106 'Industrial / Commercial' Maps for Team Fortress 2.

  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    3,917
  • Map
    [VSH] Shipment
    N/A

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...

    2,011
  • Map
    [VSH] Grid Walls Reworked
    N/A

    Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props an...

    1,896
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    12,370
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    13,196
  • Map
    pl_waterlock
    N/A

    A Payload map created by taxicat for Team Fortress 2.

    6,068
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    15,132
  • Map
    Complex D
    N/A

    Versus Saxton Hale map. Looks like a secret laboratory, where Red must fight with Hale (another freak) like group stripping fights with monster. Enjoy.

    4,892
  • Map
    cp_skulls
    N/A

    Scoring: - once the Warehouse and Labs are captured, the final point (inside the base) unlocks. - enemy teams re-spawn 5 seconds faster once their Lab has been captured. Features: - flying UFOs to shoot from - bases are two story hallow...

    7,990
  • Map
    pl_cornfarm_rc
    N/A

    Corn Farm is a single-stage payload map. I didn't make any custom content, so there shouldn't be any in it. Edit: Updated to RC.

    5,427
  • Map
    ctf_program
    Beta N/A

    A fast-paced, small, offense-oriented CTF map that is easy to attack and difficult to defend, allowing for faster rounds with less stalemates. It is nowhere near completion, but the basic layout is all there, so it's ready to be playtest...

    4,794
  • Map
    koth_orange_final
    N/A

    This Is the Biggest and Best Update of the Map. I spend a lot of time in it. Soo Please Enjoy!!!!!!!!!!!1

    5,760
  • Map
    koth_orange
    Beta N/A

    A really funny Map. English I have copied some objects from the card cp_orange and, in addition, have added some amusing functions. specific features: - destroyable windows - defensive attachments - wheel of doom (merasmus) I wo...

    6,445
  • Map
    cp_industries
    Beta N/A

    This map is part of a school project and i now need beta testers and feedback. Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend...

    10,906
  • Map
    pl_vesper
    N/A

    An alpine themed Payload map with rollforward, rollback, and dynamic gate elements. BLU must assault RED's base to uncover their hidden explosive stockpile and disable it. CP 1 and 2 both have gates that BLU must destroy when they cap t...

    7,482
  • Map
    pl_boundary_final
    N/A

    Boundary is a single stage payload map in the same vein as Badwater, but with a snow theme. Special thanks to Rexy for the custom explosion, Tyker for the snow cart model, and FLSH for the Knifeback Mountain poster.

    8,709
  • Map
    Koth Thunder
    N/A

    Hey, thanks for taking a look at this. I wanted to try some new stuff when it comes to gameplay. I feel that this map accomplishes what I set out to do. It's somewhat small, but that increases how fast-paced it is. There are also many di...

    7,355
  • Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    9,677
  • Map
    cp_ferrum
    N/A

    CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed. Have fun!

    6,152
  • Map
    cp_stoneyridge
    N/A

    Snow themed, two point, attack/defend map (like cp_gorge) - with a hint of the construction pack. This is a penny arcade community map over 2 years in the making that was started around the same time as the artpass project competition. ...

    7,050
  • Map
    cp_desertion
    N/A

    Desertion is a 2CP map similar to Gorge that I styled after Upward. There's a development thread on TF2maps--just Google it if you are interested.

    5,200
  • Map
    mvm_hangtown
    N/A

    A small mountain lake sits beside a Mann Co factory. The small fast map is shaped in a square spiral to allow constant action all the time!

    13,128
  • Map
    sd_monkeyday_b3
    Beta N/A

    UPDATED TO B3 ] a map i've made using the new gamemode, my map is the first 'not-official' SD map published ^^ also i'll update the shadows, details ... but not now. [Beta-3] now my map is 'AMAZING' !! Some things don't appair on t...

    6,161