- [VSH] Rats Saxy Reworked
I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...
- [VSH] Shipment
First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...
- [VSH] Grid Walls Reworked
Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props an...
- PL_ECLIPSE
Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...
- Pl_RocketRavineBeta
This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...
- pl_waterlock
A Payload map created by taxicat for Team Fortress 2.
- Pl_Canyon (Old Rocket Ravine Beta)Beta
ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...
- VSH COMPLEX-D V.7
Updated Complex D, adjusted all in-room textures, changed RED respawn and other little changes. Have fun! ;)
- Complex D
Versus Saxton Hale map. Looks like a secret laboratory, where Red must fight with Hale (another freak) like group stripping fights with monster. Enjoy.
- cp_skulls
Scoring: - once the Warehouse and Labs are captured, the final point (inside the base) unlocks. - enemy teams re-spawn 5 seconds faster once their Lab has been captured. Features: - flying UFOs to shoot from - bases are two story hallow...
- pl_cornfarm_rc
Corn Farm is a single-stage payload map. I didn't make any custom content, so there shouldn't be any in it. Edit: Updated to RC.
- ctf_programBeta
A fast-paced, small, offense-oriented CTF map that is easy to attack and difficult to defend, allowing for faster rounds with less stalemates. It is nowhere near completion, but the basic layout is all there, so it's ready to be playtest...
- koth_orange_final
This Is the Biggest and Best Update of the Map. I spend a lot of time in it. Soo Please Enjoy!!!!!!!!!!!1
- koth_orangeBeta
A really funny Map. English I have copied some objects from the card cp_orange and, in addition, have added some amusing functions. specific features: - destroyable windows - defensive attachments - wheel of doom (merasmus) I wo...
- cp_industriesBeta
This map is part of a school project and i now need beta testers and feedback. Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend...
- pl_vesper
An alpine themed Payload map with rollforward, rollback, and dynamic gate elements. BLU must assault RED's base to uncover their hidden explosive stockpile and disable it. CP 1 and 2 both have gates that BLU must destroy when they cap t...
- pl_boundary_final
Boundary is a single stage payload map in the same vein as Badwater, but with a snow theme. Special thanks to Rexy for the custom explosion, Tyker for the snow cart model, and FLSH for the Knifeback Mountain poster.
- Koth Thunder
Hey, thanks for taking a look at this. I wanted to try some new stuff when it comes to gameplay. I feel that this map accomplishes what I set out to do. It's somewhat small, but that increases how fast-paced it is. There are also many di...
- mvm_oilrig
by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...
- cp_ferrum
CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed. Have fun!
- cp_stoneyridge
Snow themed, two point, attack/defend map (like cp_gorge) - with a hint of the construction pack. This is a penny arcade community map over 2 years in the making that was started around the same time as the artpass project competition. ...
- cp_desertion
Desertion is a 2CP map similar to Gorge that I styled after Upward. There's a development thread on TF2maps--just Google it if you are interested.
- mvm_hangtown
A small mountain lake sits beside a Mann Co factory. The small fast map is shaped in a square spiral to allow constant action all the time!
- sd_monkeyday_b3Beta
UPDATED TO B3 ] a map i've made using the new gamemode, my map is the first 'not-official' SD map published ^^ also i'll update the shadows, details ... but not now. [Beta-3] now my map is 'AMAZING' !! Some things don't appair on t...