cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay).
The middle point was based on The Lion King's pride rock.
Special thanks to:
Heyo - Borneo assets.
Dr. Spud - Ivy models.
Welcome to the Eclipse!
"Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a c...
This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points,...
Get ready for a showdown in the Old West! This is a payload race map that will have players dodging through an abandoned town to see who can get their cart to the bank first! Made by one of our up-and-coming crewmembers.
Originaly Released in: 2013-12-23
One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.)
This map is unoptimized, but when teseted on my very slow PC it ran great!
There is a control point version available on gamebanana (it's actually the main version of this map), I just don't want to upload both versions on the same website (banana doesn't h...
ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead!
This is a large 4-point Payload map set a long winding canyon. The payload makes its way from Blu base at the high end of the canyon down to the first point...
My second map. It's an egypt themed map with two levels. Will update it from time to time. Feedback is welcome. You can either post feedback here, or in the map's showcase thread on TF2maps forum, or on my steam wall. Map is still work in progress, everything is subject to change.
A king-of-the-hill map set inside of a child's sandbox. The sand has been used to make small buildings that house the hill, spawn points, and other goodies. Have fun getting your hands dirty with this one!
CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed.
Loader is a small King of the Hill map centered around the loading dock just outside a mine.
Loader is about the same size as smaller Arena maps and favors both horizontal and vertical attack/defense.
The team who controls the ground floor of the center building controls the map, but secondary spawns that exit onto the building's roof ensure that no team holds any single position for too long....
This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps)
This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the final version of this map called pl_dbheights_final, after more testing of this version. Thanks for your patience, play testing and updating me with issues.
The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of.
Middle point is rounded and has 2 different levels of height from which players can cap, it's important to take control of the top but you lose the advantage of having healt...
KotH map with the CP on a moving train
A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different areas, pausing at each end. To prevent sightline along the track from being too powerful, there are doors between the areas that automatically close off the area th...
Two sides are the same with a ravine in the middle. There are three planks to cross it. When you fall down your dead.
The map is not too big but perfect for some epic deathmatch action. It has a 3d skybox and a nice warm feel to it.
Server running Deathmatch 24/7 > 220.127.116.11:27015