

arena_refinery
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Description
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are:
- Heavy industrial, including lots of pipes, a certain amount of environmental fog.
- Some particle effects of gas escaping from pipes.
Ezekel is also experimenting here somewhat with a more morbid, more dangerous feeling map. He's trying to play to paranoia to make it feel like your not safe - thus he got high roofed areas to give the impression of openness, and isolation. low lighting, with contest to the glowing coals and metals add to the suspense he feels.
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File Details
arena_refinery_b2...
(7.9 MB)
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Version 2 Beta
- MW2 Intervention soundN/A
this replaces the sniper shooting sound with the mw2 intervention PUT THE SOUND FOLDER IN YOUR CUSTOM FOLDER IN common/team fortress 2/tf/custom.
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- VSH COMPLEX-D V.7N/A
Updated Complex D, adjusted all in-room textures, changed RED respawn and other little changes. Have fun! ;)
- Ellis voice for EngineerN/A
This replaces most of the Engineer lines with this L4D2 Ellis voice mod. Just stick that folder in the custom folder and it should play.
- CP_PRIDEROCKBeta N/A
cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay). The middle point was based on The Lion King's pride rock. Special thanks to: Heyo - Borneo assets. Dr. Spud - Ivy models.
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