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The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some particle effects of gas escaping from pipes. Ezekel is also experimenting here somewhat with a more morbid, more dangerous feeling map. He's trying to play to paranoia to make it feel like your not safe - thus he got high roofed areas to give the impression of openness, and isolation. low lighting, with contest to the glowing coals and metals add to the suspense he feels.
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Version 2 Beta
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