MW3 M4A1 Hybrid Sight (for M16)
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Some AR-15-esque abomination from Call of Duty: Modern Warfare 3. Modifications include a charging handle assist, an EOTech sight with a magnifier, MI flip-up BUIS, a KAC vertical foregrip, an extended trigger guard, and a Magpul MOE stock. Replaces the "M-16 Assault Rifle" on ImBrokeRu's animations. Earlier I compiled Yuri's signature AK with a Surefire reflex sight, now is the time I made Derek "Frost" Westbrook's rifle he first appears with (complete with dramatic loading sequence). Unlike Yuri, however, his weapon of choice is never even semi-consistent between missions. Nevertheless, this has to be the one of the ugliest models (tied with the BO1 "Dragunov") I have worked with. It has the worst Picatinny rail on its handguard I have ever seen, and the latter is horribly malformed. In this case, unlike my SG552 version in the Workshop, both EOTech XPS2 and its magnifier are placed on the rail riser and the latter is set aside. Complaints, suggestions, and applications are welcome, as is constructive criticism. Credits: Models/textures: whoever models/textures guns at Infinity Ward/Sledgehammer Games/Raven Software (distributed by Activision) Animations: ImBrokeRu (L4D2 port by Rex the Impaler) Compile: Alex_D_Vasilkov Sounds: Infinity Ward (reload only), MW3 firing sound linked below Includes an optional HUD icon and a script. The script changes are: * HUD icon (duh) * 20 round magazine (def. 50) * 750 rounds per minute (def. ~685) * 30 damage per shot (def. 33) Copyright 2019 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
03/09/19 ======== No revision notes have been added by the developer.
MW3 M4A1 Sound for M16v1.1 Complete (383.7KB)
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Version 1.0 Complete