Concept art M4 (for M16, SCAR, and SIG)
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Description
Mk 18 Mod 0 CQB-R with an Aimpoint CompM2 sight. Replaces the "M-16 Assault Rifle" on default anims or Lt. Rocky's L4D1 animation port, and "Desert Combat Rifle" or the hidden CS:S SG552 on Insurgency anims.
The gun appearing on the concept art/posters appears to be a short-barreled M4 with a Crane stock and a railed handguard, and the "M4A4" in Global Offensive appears to be the actual model used in those concept art pieces. The Aimpoint sight is borrowed from Twinke's HK416 Redux Pack from Gamebanana. Complaints, suggestions, and applications are welcome, as is constructive criticism.
Credits:
Mk 18 model/textures: Valve
Aimpoint model/texures: Twinke Masta/Anti-Death/Soul-Slayer/Stoke/TheLama/AcidSnake/Thanez
Animations: Valve, TRS and Lt. Rocky, NWI and Twilight Sparkle
Compile: Alex_D_Vasilkov
Sounds: NONE, pick any of your choosing
Includes optional HUD icons and/or scripts. The script changes are:
* HUD icon (duh)
* 30 round magazine
* for the M16 version: 30 damage per shot at 750 round per minute (def. 33 @ ~685)
* for the SG552 version: 32 damage per shot at 750 round per minute (def. 33 @ ~727)
* for the SCAR version: 47 damage per shot (def. 44)
Copyright 2019 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
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Changelog
04/01/19 ======== Added SG552 and Desert Rifle versions on Insurgency animations, plus optional HUD icons/scripts for both M16 and SCAR version (the SG552 has a built-in one)
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Alex_D_Vasilkov
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File Details
concept_art_m4.zip
(17.9 MB)
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