ok campaign
visual is decent for a l4d1 port, no CI nav issue but my bots have broken nav and they behave super weird in every chapter. They got stuck in a lot of place where they shouldnt get stuck on, sometime cant shoot zombie infront of them even though I have merciless bots addon chapter 3 is very non-linear, I got lost multiple times crash when load from chap 3->4 because of "prop ragdoll min/max"? finale is broken, cant finish
Good rebalanced
This review was posted before the latest release.