Pros:
Huge amount of lines added for each Survivor – I'm still wondering why Valve didn't do it, I mean why the f♥♥k you would record megabytes of dialogues just to NOT use it at all? You can say „Sorry†for friendly fire and you can actually hear a response like „God damn it.†or sth Wisely used „Thanks†response when healing (Survivors are thanking when you're healing them, not after to avoid cutting lines) Nice try with using „battle healing†lines, but pretty much unsuccessful (they actually appear after horde attacks) „Got a can†instead of „Got it“ spam I didn't know that Coach's „This used to be a nice neighborhood!†was actually implemented into game, I thought it's only in intro :D
Cons:
In any mutation with one Survivor dialogues goes crazy – e.g. in The Streets Survivor randomly and at any time says lines from level start about going to gun shop – it's weird when you're standing in front of Whitaker's shop and e.g. Coach says that there is gun shop in the town and they should go there In The Passing Nick sometimes wants to shoot Francis even if they was talking with Zoey In NM1 Francis very often answers to himself (like „Safehouse! Let's go!†and right then he says „Cool.†or „A-frickin-men.†like first line was said by other Survivor)
Conclusion:
It definitely works in Single Player and if you're not a fan of custom radial menus (like me), it's definitely worth a shot.
This review was posted before the latest release.
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