Awesome Warfare map with a focus on Aerial combat and originality in gameplay, setting, and flow. Due to high levels of collateral damage in typical Tournament matches, and citizen complaints about the amount of rubble in their streets ...
Browsing 'Desert / Sand' Maps
- WAR-SeaSkirmish
- WAR-GizehN/A
This takes place in Egypt, in the Gizeh Desert, between temples and pyramids. Shinny on the outside, dark on the inside! This map is my first map for Unreal Tournament III and is so my first warfare map. That's why the map is symetrical...
By Belzaran
End of results.
Featured
- War-SnowBoundN/A
A symmetrical warfare map that is set in an icy canyon on a remote planet that used to be colonized by the forerunners.
By diego - Q2DM1 "The Edge"N/A
A remake of the most popular Quake 2 DM map, Q2DM1 "The Edge". Medium size map set in a strogg industrial complex.
By Remus Brailoiu - DM-TécnicaN/A
An old industrial style structure of brick and steel with many opportunities for vertical fighting action. Ninja style (inspired by DM-Bonescraper and DM-Remorse). I made this map especially for play with my friends online and my brother...
By NØØb_Zaibot - CTF-ApodosGEN/A
DOM-Apodos from Domination mod, converted to Greed gametype. Chain of jump pads allows fast moving, that makes it bad for CTF but really adds up to Greed. This is a heavily facelifted version of DOM-Apodos, so if you experience FPS troub...
By Nawrot - DM-BitterEnd SEN/A
Set on a small island, this temple lay in ruins, destroyed by the war. This is a 100% remake of my first level, which originally used the basic BSP of DM-Santuary.
By Abraham "abraham2" Martinez - Ballistic Weapons UT3 PortN/A
Thank you for downloading our mod! This is an incomplete remake of our UT2004 mod "Ballistic Weapons", ported to UT3. It lacks many of the features of the original, but does feature a few new weapons.
By RuneStorm - DM-MCC-HangarN/A
Previously operated by Liandri for commercial transport at the edge a worm hole, this abandoned space station has been taken over by the Necris. Converting the deep space travel stasis pods to be used for the necrification process and re...
By MauL - WH40K ChainswordN/A
Chainsword from Space Marines 40k. Primary fire kills enemies instantly with a "burst" type fire enabling you to "swipe" at enemies for an area attack. Capable of killing 2 or 3 enemies in close proximity. Weapon has decent range for a "...
By Rumple - Weapon Arena MutatorsN/A
This is a pack of mutators to allow arena style play with each weapon (only one weapon in the game which has unlimited ammo). Ammo still counts down, but the counter will reset when it reaches zero.
By DazJW - JailbreakN/A
In Jailbreak, like in many other game types, your objective is to frag the opposing players — but unlike other game types, fragged players go straight into safe custody in the enemy jail when they're killed. To get them out of there, one...
By Jailbreak Team - JetpackN/A
This mutator gives all players a jetpack to fly around with. Players activate it by pressing and holding down the Jump key/button. Releasing Jump turns the jetpack off.
By Pfhoenix - WAR-IscariotN/A
An old and abandoned mine station that now serves as a perfect but hazardous warfare battlefield, because it has lava and nodes and stuff. I was hard pressed to meet the MSUC deadline, so I sadly didn't have time to beta-test the versio...
By Ignotium - Liandri HackerN/A
The main features of the weapon are: * Primary fire blade attack - can slice heads off and eviscerate corpses. * Secondary fire shock blast - very effective for destroying vehicles (and enemies on foot), can propel the player firing it ...
By fraghouse - WAR-SeaSkirmishN/A
Awesome Warfare map with a focus on Aerial combat and originality in gameplay, setting, and flow. Due to high levels of collateral damage in typical Tournament matches, and citizen complaints about the amount of rubble in their streets ...
By Kua "Distant Land" - DM-RestrictN/A
Abandoned, all by some bums who sleep overnight, this testing facility, deserted after a meltdown at a near by nuclear plant. Left to be overcome by nature, plants have grown into where they should have never been due to the constant fil...
By Scott "Cr4zyB4st4rd" Coxhead