Ruins

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  • kurochama
    kurochama

    Posted this review

    8

    Good post-apocalyptic campaign to play with bots or friends

    Tested this campaign, & finished in about 50 minutes. As explained on the description, setting the graphic quality to low will cause the game to crash during loading. Somehow setting the quality to medium fixes the crash. This campaign takes place in post-apocalyptic era at abandoned ruins. Bot navigation is fine, & supplies are enough but players need to explore the maps to get the scattered supplies. The instructions & directions are clear. There's a unique mechanism in the saferoom near at the end of every map as the replacement of the saferoom door.
    .
    Map 1 is about exploring ruins. In the beginning, the paths seem confusing a little, but as players adapt to the map for awhile, they can find the paths with no problem.
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    Map 2 is exploration in the underground. There are some switches to open the locked doors. Though it's really dark, the paths are clear. Sometimes there's a crash problem in the beginning of map 2 (I tested twice & got crashed once when I was about to enter a room after crossing to the other side. Probably just a random crash.
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    Map 3 is a long exploration through ruins. It's really wide & explorable. There are multiple routes leading to one path in the end, from above & ground. It's better not to run randomly here, as players can get lost easily. Supplies are also scattered here so players need to explore to get the supplies.
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    Then, the finale is holdout event near the tent. Before starting the finale, survivors need to take a walk for awhile through a cliff with a kind of radiation below the cliff. It's a charger's playground, so beware of charger. The location of the holdout finale is free of choice. Even players can run back to the cliff, or even further if they want. However, the zombie spawn locations seem predictable. If players know where the zombies will come from, they just need to camp & aim at one spot. Probably it would be more challenging & fun if zombie spawn locations are randomized, if possible. The rescue location is kind of tricky, but not difficult to find. During my play, I got a bad feeling during rescue time, as I thought the rescue location would be on top of a building without a wall that a charger almost pushed me down to the ground during journey to the tent, but fortunately that wasn't the rescue location.
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    So far, there's no serious problem in this campaign except the random crash on map 2. Probably adding some escape events would make the campaign more fun. Like for example, suddenly there's an explosion at certain area near the saferoom so survivors need to run to the saferoom, or there's a blocked path so survivors needs to collect some explosives, & then after destroying the blockade, survivors run to the saferoom with some survivors yelling "Run!!" & zombies start chasing from behind. Btw I still wonder why the c4 event on map 2 was removed. I didn't have a chance to try the previous version so I have no idea about how fun that event was.
    .
    Anyway, it's one of good post-apocalyptic campaigns to enjoy. It's playable with bots & with other players.

Developers & Credits

File Details

ruins.zip

(277.3 MB)

View Changelog

Version 2.2 Final

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