Destination: Survival mode
2 map from tv series The Walking Dead
For more information go to steam workshop /left 4 dead 2
In the absence of sounds in the jukebox should type in console (~): snd_rebuildaudiocache
"We are at the big house!" Coach says it right.
The 3 map campaign tries to enchant you with the charm of its hand-painted textures and mouth-blown models. It impresses with blabla and and a lot of farblbarbl. Nah! Why should I describe something in adult words when it is actually quite childish? Become a child again, get back to the toystore and battle with ogress toys!
- play a ro...
No stringtable files in ANY of the 8 maps - FIXED. Reduced total tank count for campaign to around a dozen for the 8 maps total. Discover the secrets of the base in order to escape! This campaign was made by the Blighty Clan from the United Kingdom. This campaign was made for a clan member named Elmo as a welcome home present after his 1 year tour of duty in Afghanistan from 2010 - 2011. Than...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
Sky High Survival (BETA)
One step closer to heaven...
This survival map is heavily inspired by No Mercy's finale. Survive for as long as you can in the abandoned evac zone on top of the 1st Bank and Trust building.
Use of Game Instructor is highly recommended!
This map is based on Resident Evil 5 mercenaries mode and it uses music from the game itself (owned by CAPCOM)
The map can be played as a classic L4D2 survival match or a custom mutation, which contains the real mercenaries mode with timer countdown and some new features.
Play it on local server only. I made a custom menu window to make it easier to find.
If you want to play via console:
This map is the second part of the hehe series
After returning to hehe, the survivors fled to a yellow room, followed by a shopping mall where they had to ride out, who knew to drive into an unknown place and started a magical journey
Finally, UFO escaped
This is a work in progress Survival type map.
This map is still early in development, however feedback would be appreciated.
AI Survivors currently have trouble with ladders
any tips or suggestions are welcome
You need very high your shader.
Town In Survive was, made me, but it made my own town house and sugar company. I have imported the 3 building in tutorials I learn about make my own map, survival. Depends me make new map I'm complete details.
Iwill Follow this Problem Fixed : Duke Jose
-Use the "playerclip" texture to draw invisible walls and boundaries so that players cannot easily...
Fight your way through 4 complete levels, beginning in an abandoned office to the rooftops of a factory.
GreyScale is a campaign I've worked on for a while a couple years ago. It's not perfect and there might be bugs. I plan to remake the levels in the coming weeks, and as always suggestions are welcome.
Supports Campaign, Versus, and Survival (Partial)
This campaign was made in 2008/2009, i...
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
I speak spanish and some english
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and v...
Hi! Hello everyone, I am the author of this map, I am a novice to join the production of maps, this map is my first map, the production of very rubbish, I hope you do not scold me! I hope to find a map of the teacher taught me to make a perfect map! If you can teach me, please leave a message in the comments！
Update introduction（v 1.1）:
1, repair the map of the bug;
2, increase the jump con...
SORRY FOR FIX TO NOT SHOWING IN ADDONS TAKING SO LONG. This one had the escape vehicle invisible. Also added a few shortcuts via entity props in maps 1,3, 4, and 5. Removed unused sound files. Fixed that invisible escape vehicle and added sound to it as well. Fixed version number in mission file. This map will work with 2.1 if you direct connect.
The map shall not be reproduced without the consent of the author!!!!!!!!!!!!!!
This is the fourth part of the entertainment map hehe
A total of 10 off, do not look at the level of short, but tank will be like a bee to you, playing with friends is very good......
The survivors boarded the plane, ready to go to a safe place, but in the middle
of the people on the plane were infected, the plane landed in a desert, the
survivors must go through the thick oasis and terror village, underground maze
dark, mysterious Research Institute, the final flight to escape
Welcome To Springfield
This is my 1st time modding/mapping, I tried lots of different things while trying to figure stuff out and stuck most of them into a level... enjoy!
Level is unfinished
very bad optimization
Not sure if I will finish, kinda getting bored of figuring out nav files ect...,
will probably start fresh if I continue, mabey a survival?
Russia. A small provincial town. Not even a town, but a settlement. How did you get here? Nobody knows. The only thing that you know exactly is that you need to get out of here.
4 rescue vehicles, fully hand-written finale, excellent musical accompaniment, various character dialogs, etc. In general, everything was done to play was fun.(Google translator)
Owner gave permission to post. Fixed all model and textures issues. Now all the ladders work to go to the roof, all weapons and goodies show up (there are many throughout) etc. Switched to L4D2 Characters. Will update the pics later as they all show L4D1 Characters. I think the landmine field is quite fun to watch when the Zombers go running across it. Booooommmmmmmmmm. LOL :)
Fun survival map that's been ported from L4D1. Fixed any texture, navmap etc issues. Quite fun actually :). Learned a lot about how to properly setup a survival map with this one. Will be retouching my other ones that I ported. Left you lots of goodies to defend yourself. :)
- The survivors must once again fight their way to an evacuation outpost. This time during the night.
- This campaign's events and finale are inspired from L4D1 campaigns.
- Super cool 3 mapper with broken link, so we fixed.
- Added a few things to finale map as well.
- Switch in map 2 works as well.
Left 4 Dead maps 2.0, the remix, inspired by several LUE Linkers.
A second 13 map length campaign inspired by Crescendo Collision.
This item is not authorized for posting on Steam except from myself or Brian.
Things you have to know:
0. I speak Spanish and some English. I'm from Argentina, if you use another language I wont understand xD
1. This is not a recreation, it is a campaign based on Resident Evil 2 (Leon A) and is playable with L4D2 survivors. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
2. The campaign supports coop and contains one survival ma...