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GameMaps Left 4 Dead 2 Maps Blight Path
Blight Path created by Lou Saffire.
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Lou Saffire presents... After leaving America in Dead Air, Bill and the gang find themselves locked in on a 'Blight Path' over Beijing originally for the china contest,first play turn game instructor on, please check change-log before playing.3.0 released
Version: 3.0  (Complete)
Last Updated: 09/10/11
Released: 09/10/11
Author: Lou Saffire
Publisher: lousaffire
Maps: 3/3
Map Size: X-large
Max Players: Not Specified
File: blight_path_ls.vpk  
Size: 176.13MB
Mode: Co-Op, Campaign,
Pros:
- Nice and big maps - Crazy soldiers shooting at you - Dead Air related
Cons:
- Impossible to complete last map with 2 or 3 bots on realism
Conclusion:
I really felt like playing after Dead Air, i like that mixing with default campaign, soldiers shooting you and dropping AKs is awesome, i wouldnt mind having 5 maps instead 3, even being x-large. The only problem is final map with bots. Please do more chinese maps!
Pros:
- love the chinese atmosphere - the witch wearing a cheongsam! GREAT! - the use of L4D1 survivors is suitable - free AKs from killing soldiers; hell yeah! - nice idea of making molotovs by inserting cola bottles into car petrol engines
Cons:
- finale was kind of hard and long - having soldiers that can shoot you? really?!
Conclusion:
Neat campaign. However, I think that the soldiers being able to shoot you is rather annoying. Also, the cola bottles idea isn't really such a good one but it's creative because car petrol engines spawn REALLY far from the cola bottles' position and a person would have to carry it all the way to the car. A player could just find their own molotovs instead of taking the risk of being defenseless carrying some cola bottles. Either way, still average.
Pros:
china style !!(yea i'm a chinese) the actual scenery (i don't know if it a true scenery because i 'm in SICHUAN ,have not come to BEIJING yet , but the scenery looks perfectly i feel in BEIJING now when i play this map) many interest things : you can search the body to find something; witch wear the cheongsam;fight to the soldier... the funny slogan "毛泽东到此一游" "不要在街上乱扔尸体"(that make me laugh)
Cons:
cons ? what cons?
Conclusion:
great & funny map, maybe Lou Saffire is a Chinese ? or he must stay in china for some time ~~ i think the soldiers can added more in this map, we can fight to the army and zombies together, that should be more fun !!!
Pros:
Soldiers that shoot you and drop weapons- great touch Can make your own molotov cocktails Visually beautiful map, lovely scenery Original and excellent level design
Cons:
Event where you have to get through the fence and run a gauntlet to the safe room is buggy- you can jump over it and bypass it, also the bots won't enter the area so it's hard to start it unless you luck out. Finale is a little difficult
Conclusion:
One of my favorite maps; very original, very nicely done.
Pros:
Creative Levels Interesting Locations New Features such as: Soldiers Bodies to Loot Cola Bottles to turn into Molotov Cocktails
Cons:
Lack of fine details in many locations Textures that don't always appear for crucial interactions, such as fences and gates Levels that drag on past the point of being interesting Soldiers don't integrate well into the play experience.
Conclusion:
I was originally going to give this map a harsher review, but upon a second play through, I realized that what we have here is a designer who's creativity and ambition far over reached their ability. I do not want to discourage this level of creativity or ambition, because that's how great things happen, so I will endeavor to give a critical review that shows what the designer could do to improve their work. A prime example of what I'm talking about is the first map. It contains several large open areas which lack fine detail, yet are still so big and cluttered that there is a noticeable loss of frame rate. Nothing to make it unplayable, but enough that you can see a lack of understanding of level design for the Steam Engine. Some of the new game play features are quite good. I especially like the option of turning cola bottles into Molotov Cocktails. Other features however aren't so well done. The Soldiers are the most glaring example. The idea of soldiers stuck in the apocalypse, shooting at anything that moves, and dropping weapons and supplies when killed, is a good one. The problem is that they aren't very well integrated into the game play experience. They have no musical cue, and no other indication of their location until you are getting shot by them. They do not shoot at, or even react to zombies within their field of fire, and are often positioned near wandering zombies, neither of which respond to each other. They only have one animation, which is to stand straight up and shoot, or crouch down behind cover and wait. When crouched, their head is clearly visible, however shooting them has no effect until they stand back up and shoot again. Because of this, the soldiers feel like an afterthought as opposed to being a full part of the game. All in all, this is a very creative endeavor, however the flaws seriously detract from the experience, and serve to pull the player out of any feeling of immersion. I would definitely encourage the designer to work on their level design skills, because they clearly aren't lacking in imagination. An excellent attempt that has none the less fallen short.
Last Updated: 09/10/11 Version: 3.0  (Complete) Views: 350,318
Pros:
- Nice and big maps - Crazy soldiers shooting at you - Dead Air related
Cons:
- Impossible to complete last map with 2 or 3 bots on realism
Conclusion:
I really felt like playing after Dead Air, i like that mixing with default campaign, soldiers shooting you and dropping AKs is awesome, i wouldnt mind having 5 maps instead 3, even being x-large. The only problem is final map with bots. Please do more chinese maps!
This comment has been removed by the developer.
Pros:
- love the chinese atmosphere - the witch wearing a cheongsam! GREAT! - the use of L4D1 survivors is suitable - free AKs from killing soldiers; hell yeah! - nice idea of making molotovs by inserting cola bottles into car petrol engines
Cons:
- finale was kind of hard and long - having soldiers that can shoot you? really?!
Conclusion:
Neat campaign. However, I think that the soldiers being able to shoot you is rather annoying. Also, the cola bottles idea isn't really such a good one but it's creative because car petrol engines spawn REALLY far from the cola bottles' position and a person would have to carry it all the way to the car. A player could just find their own molotovs instead of taking the risk of being defenseless carrying some cola bottles. Either way, still average.
Thank you koala for the most punishing mild disappointment ever witnessed.
Author
Hello,

Duplicate sequence 3 in sheet file
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file missions/bpmissfile.txt
mission, modes, scavenge, 1,

Great map !
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