New Update 08/12/17.
READ THE CHANGELOG
Players must build barricades to protect themselves,loot corpses and research weapons while looking for carparts to complete the car,fuel it and escape the madness.
Map introduction: This a map from China's Set in China. It is more suitable to play with friends online than to try single player (IMPOSSIBLE).
The story: after the survivors escape a town in the China, they hear Yan Island is not infected Island. They decided to go to Yan Island to get rescued, but also must go thru the infected Inkstone Island, and finally they try to find a rescue helicopt...
Hunt thru 4 dangerous maps in this amazing creation from Son Gouki. The 4's chopper's down in some perilous woods, a zombified strip club awaits w/zombie-salvation at church for your guilt. Finallly, suspicious Mayan ruins the military was excavating wrap things up in grand apocalypse style.
Wow, sorry all, this one got evil with me. Good to go now. Gauntlet back working on final map and the two pink graffiti textures fixed. Turn on hints if you want them. They are in the map. The campaign is now as complete as it will ever be, but will not ever be final. It is playable from beginning to end and has some small bugs (very few). It is not yet fully optimized in map 5, but now that PC...
Our survivors start out rummaging a hospital for supplies before venturing forward through several city adventures only to end up in a nightmare called Babel. Their otherworldy escape is something else. This campaign is a combination of 7 maps from 4 different incomplete/broken campaigns (Cursed City - Marcusyaho - 2011), (Axiom - Matt Harrod (Omnis) - 2009), (4sight - Deerhunter), and (Babel ...
Our survivors start out in a small town stranded from yet another helicopter crash. Eerie enough the first sound they hear upon crashing is a tank in the distance. After dealing eventually with that unpleasantness they venture forth through some office buildings ending up in a museum where they must piece together a puzzle to be able to push forward. After a harrowing tunnel escape they end up ...
Version 1.5 released. This is a huge update. The campaign has been extended with new areas and details, improved lighting and effects, massive easter eggs and secret weapons. Overall, it's Bigger, Better and Brighter.
Dark Wood is a L4...
Fixed this broken oldie up. Replaced map 1 and fixed all remaining issues nav and otherwise. Another Timelord Mashup - 10000 ft Under (Nigel Moran) + Black Out (Wixard) + Fright Train (FiNB0B) + Zombie Movie Without A Name (LoPony)!! All credit to the original mappers. All maps renamed so you won't have any conflicts with anything else. The Story goes like this - To start the crew finds themsel...
Parks and Recreation in the dreamworld nightmare of Ron "Effing" Swanson! Missing stringtable files in last two maps = FIXED. Took out tier 1 weapons and replaced with tier 2 in last two maps. Added laser sights to all maps. Recreated sound.cache so all sounds work. Sorry, been binge watching Parks & Rec again, need MORE RON BABY!! Version 2.0. Link in map is to workshop, so insta...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
This map is based on Resident Evil 5 mercenaries mode and it uses music from the game itself (owned by CAPCOM)
The map can be played as a classic L4D2 survival match or a custom mutation, which contains the real mercenaries mode with timer countdown and some new features.
Play it on local server only. I made a custom menu window to make it easier to find.
If you want to play via console:
This map is the second part of the hehe series
After returning to hehe, the survivors fled to a yellow room, followed by a shopping mall where they had to ride out, who knew to drive into an unknown place and started a magical journey
Finally, UFO escaped
Fight your way through 4 complete levels, beginning in an abandoned office to the rooftops of a factory.
GreyScale is a campaign I've worked on for a while a couple years ago. It's not perfect and there might be bugs. I plan to remake the levels in the coming weeks, and as always suggestions are welcome.
Supports Campaign, Versus, and Survival (Partial)
This campaign was made in 2008/2009, i...
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
SORRY FOR FIX TO NOT SHOWING IN ADDONS TAKING SO LONG. This one had the escape vehicle invisible. Also added a few shortcuts via entity props in maps 1,3, 4, and 5. Removed unused sound files. Fixed that invisible escape vehicle and added sound to it as well. Fixed version number in mission file. This map will work with 2.1 if you direct connect.
The map shall not be reproduced without the consent of the author!!!!!!!!!!!!!!
This is the fourth part of the entertainment map hehe
A total of 10 off, do not look at the level of short, but tank will be like a bee to you, playing with friends is very good......
Russia. A small provincial town. Not even a town, but a settlement. How did you get here? Nobody knows. The only thing that you know exactly is that you need to get out of here.
4 rescue vehicles, fully hand-written finale, excellent musical accompaniment, various character dialogs, etc. In general, everything was done to play was fun.(Google translator)
Owner gave permission to post. Fixed all model and textures issues. Now all the ladders work to go to the roof, all weapons and goodies show up (there are many throughout) etc. Switched to L4D2 Characters. Will update the pics later as they all show L4D1 Characters. I think the landmine field is quite fun to watch when the Zombers go running across it. Booooommmmmmmmmm. LOL :)
In this Dead Island inspired campaign, the survivors team up with the military on a mission to stop the flow of water in the sewers and dry the city out, with the hope of stopping the infection from spreading further.
They fight their way through a supermarket into the city's sewer system, drain the water, and then try to reach the rendezvous/rescue located on the rooftop of the Ramsey Hotel. ...
A "comic book" like five chapter campaign is what Simplicity is. Simple meaning, but the map mood is more like a painter's comic book world, so hence the name. The author took the "Prototype No. 3" map for inspiration and creation. When the survivors head back to Synergenic Laboratories, escape has become much more difficult!
This map may seem simple, but the reality is th...