Reviews for Beldurra

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.5

      Nice

      Fun campaign, especially when playing on Expert, although it doesn't have many shining points.
      + Creative ideas, such as unlockable doors (kinda meaningless though)
      ~ Basic design
      ~ OK details
      -- Bot nav issues
      I'm gonna try Beldurra 2 next, and I hope it will bring me more joy.

      Edited: 11 hours ago

    • Godzio
      Godzio

      Posted this review

      9

      Beldurra

      Świetna Kampania - Map. Spełniła wszystkie moje oczekiwania pozytywnie/Finał ciężki na poziomie Ekspert.
      Oczywiście tylko poziom Ekspert . Śmiało Polecam
      Dziękuje. Proszę o więcej takich Kampania - Map

      Edited: September 2023

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Pretty cool campaign! Has some interesting ideas/concepts, the campaign isn't without its issues though. The biggest problem was the navmesh, it was genuinely awful, I encountered an issue on chapter 1 where the bots refused to move after I blew the car up, I think the tank that was there might've punched a car around a bit and perhaps the bots ended up getting stuck, either way had to finish them off and beat chapter 1 by myself. Chapter 2's saferoom has no guns in it for some reason, but there are guns not too far from the saferoom anyways, before the upcoming panic event. AT this point, I managed to get two tank suicides. The forced spawn after activating the panic event, simply by retreating back the way we came, and the second one got stuck behind a locked door. The finale was an interesting and innovative one. Cool boatride and mini-gauntlet before a holdout scenario. I'll give points for innovation, but definitely an unpleasant experience with bots.
    • kurochama
      kurochama

      Posted this review

      8

      Shorter version of Beldurra 2, with different and challenging finale

      This one is the short version of "Beldurra 2" campaign, with slightly different maps. The features of unlocking door by picking lock & making your own pipebomb & molotov are available here too. Map 1 is like map 3 of "Beldurra 2", but with different route & environments. Map 2 is like a map in the drainage, but with reversed route & slightly different environments near the end of the map.
      .
      The finale is slightly similar but actually different in overalls. However, I think the finale is harder than "Beldurra 2", because in "Beldurra 2" survivors only need to ride on the craft & focus on zombies that only come on shallow ground. In this campaign, survivors need to escape to a house near the rescue saferoom with zombies keeping coming, & then defend there until the rescue saferoom opens. Special infected are also aggresive here, just like playing a mini "Hard Eight" mutation; the only difference is the number of spawned special infected are still normal. However, that still makes the finale difficult. What makes the finale more difficult is the lack of directions. The finale has some routes leading to the same destination, & with intense panic attacks & special infected spawns, survivors will feel distracted so much that they'll lose the sense of direction sometimes. The rescue saferoom is also bugged, because the gate can be closed even when there are still some survivors outside. In my case, the bot Nick was still running outside when I pressed the switch, & when I wanted to pick him up, the gate was already starting to close, so I aborted my plan by waiting inside, until the gate was closed & then Nick died fighting the horde & tank.
      .
      In overalls, it's a fun & challenging campaign to enjoy as the alternative choice from the "Beldurra 2" if players want a shorter gameplay (but with harder finale). There's no bot navigation error & supplies are enough.
    • FreeCell
      FreeCell

      Posted this review

      8

      One of Great Campaigns

      PROS
      
      Original, but Unique and very detailed/descent urban environments
      Great map design
      Lots of hordes
      Long 3 map campaign
      Creative. (events, make items, many elements)
      Not easy, especially finale
      Perfect item/ammo/weapon balance setting
      No bugs/glitches
      Unique finale
      Custom music of ending credit
      
      CONS
      
      Horde spawns in safe-room (map 1)
      A bit stupid Bot's AI/NAV
      horde get stuck at some objects
      Not natural horde's movements in river (map 3)
      Undefined identity of rescue
    • Guest

      Posted this review

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    • daUHMSTAR
      daUHMSTAR

      Posted this review

      10

      Pros:

      + $WEET lvl design looks real nice
      + dem ea$ter eggs
      + loved the workbench mechanic
       + sumt1mes there be like glitches in the map so u jump somwh1re and then u cant get out: its like expert realism dawg some ppl would say this is a con but i take what i get yolo

      Cons:

      - $hit man like way too much stuff i have never been dis rich during any campane cuz at 1 point i be like carrying m60 w/ laz0r & explosivz not even in finale, all team was 90+ hps and fully stocked on meds and kits. this was at over 60% of map 2 and it wuz on Xperd reali$m i thought i was playing baby mode
      

      Conclusion:

      yo if ur real high or aint so good at this game this is ur lay up to expert but if u like 2 play l4d like ur watching painings and so (and somet1mes kill $ome bees) then this be worth like 10/10 cuz of designz 

      This review was posted before the latest release.

    • Wheity

      Posted this review

      8.9

      Pros:

      - pipe and molotov builder
      - nice self textures
      - detailed maps
      - nice sound effect sometimes
      - locked doors - nice idea, maybe more panic events, if you open these ones....

      Cons:

      - Map3 Snack Bar doesn't work with Coach :(
      - Ending Map 3 very very Easy

      Conclusion:

      Good 3 Maps for short gaming. The maps are not too short!! Nice work, maybe you can do something in Map3, more harder :)
      
      Thanks for your work.

      This review was posted before the latest release.

    • AmpliDUDE
      AmpliDUDE

      Posted this review

      8.9

      Pros:

      ======== Version 2b ========
      + A lot of improvements.
      + Better lighting.
      + Fixed AI NAV.
      + Optonal things like breaking into houses.
      + Finale is varying.
      + Well chosen music for credits.
      + Enough supplies spread around.
      + Quite good environmental designs.
      + Loved that powerhouse of map 2.
      + Whole chapters redone.
      + Very detailed maps.
      + Light switches built in.
      + Length of the campaign is optimal for 3 maps.
      + Decent campaign now.

      Cons:

      ======== Map 2 ========
      - Upper passage after saferoom: AI mate got stuck; see conclusion.
      =====================
      
      ======== Map 3 ========
      - Partly very rushing finale.
      - AI mates (2) refused to pass the gate.
      - Just digging, then finished; see conclusion.
      =====================

      Conclusion:

      Nice campaign with decent environments, awesome campaign after some updates.
      
      Map 2: it was that upper passage after saferoom lacated in sewer system. I was standing there and one AI mate relocated to my position and didn't move anymore. After some time he relocated (Nick/Bill)
      
      Map 3: That digging part was also nice, but I think it might be even better if you can then climb down that ladder into some sort of train or other rescue vehicle. Problem: AI NAV!

      This review was posted before the latest release.

    • L4DTeak.
      L4DTeak.

      Posted this review

      9.5

      Pros:

      + Detail-Oriented
      + Houses & Streets
      + Layout
      + Molotov pipe bomb breaking doors
      + Electric water & boomer on the tree
      + Environment

      Cons:

      - Margins at some spots
      - Bots won't follow inside the gate

      Conclusion:

      Epic music in the end, so why not use another piece in the game?
      

      This review was posted before the latest release.

    • GothMinister
      GothMinister

      Posted this review

      9.3

      Pros:

      - New features: making own molotovs and pipes, electric water, etc
      - Different routes

      Cons:

      - The end of the first map is very difficult on expert, it is mandatory put a bile for use in this part

      Conclusion:

      This is a fast campaign, very well balanced, except in the finale of the first map (needs bile)

      This review was posted before the latest release.

    • Mz Cookies
      Mz Cookies

      Posted this review

      8.8

      Pros:

      - Can break weak doors with explosive cans
      - Creative
      - Detailed
      - Long maps
      - Can make Molotov's and pipe bombs!
      - Picking locks
      - Electrified water
      - Scattered supplies
      - Decent bot navigation
      - Perfect difficulty
      - Upside down boomer on the tree in the finale? LOL
      - You have to get to a 'safe place' not an actual rescue

      Cons:

      - Need more ammo in map 1 around the sewer area
      - Zombies keep spawning in map 1's saferoom even once you're inside
      - Difficult to start the power in the finale, even when everyone is inside it still says 'wait for others to be ready'
      - No dialogue

      Conclusion:

      Despite being only 3 maps, it feels much longer and it's a lot better than expected. Well worth the download!

      This review was posted before the latest release.

    • Archosaurus
      Archosaurus

      Posted this review

      6

      Pros:

      +Clever map design.

      Cons:

      -First map way too long.
      -Second map poorly designed.

      Conclusion:

      Specifications on the cons: the first map was way too long, that speaks for itself. My friend and I who both played it could not outlast the first chapter three times over due to lack of sufficient health supplies for such a lengthy chapter. The second map is where my friend and I gave up because we were all standing in the water when the draw doors were opened and electrocuted the water... Incapacitating ALL OF US with NO WARNING. Otherwise the map designs were all very nice and if the gameplay was tweaked this campaign would be much better.

      This review was posted before the latest release.

    • slamatl92
      slamatl92

      Posted this review

      10

      Pros:

      just played it last night and luved the campgain haha i let coach rochelle and nick die hahaha

      Cons:

      -_-

      Conclusion:

      i wished there was a bounus round for this awsome campgain

      This review was posted before the latest release.

    • Professional
      Professional

      Posted this review

      8.1

      Pros:

      + Very well designed.
      + Custom tidbits with infected around the map, pretty fun to replay this campaign to see if you can find them all.
      + More features than other campaigns (can make supplies, turn on light(s)).
      + So. Many. Enterable. Houses. I was stunned (and very happy).
      + A deadly surprise or two for first-time players. Sure scared me, in a good way.
      + Custom footstep / walking sounds (?).
      + Custom textures (SYN logo, love that).
      + Lock-pickable doors with break-in option.
      + Realistic areas and events.
      + Pretty non-linear pathway.
      + Plenty of areas to explore.
      + Lots of replay value.
      + Bot NAV is really good (see Cons).
      + Overall a great campaign to play.

      Cons:

      **Possible spoiler alert!**
      
      - Surprise Tank during the dam / floodgate (?) event scares the bots into the electric water, hurting and often incapping them. - 0.5
      - Sometimes bots refuse to pick up healthkits and other supplies in areas like bathrooms or other small rooms. - 0.2
      - Detached dock floats away without warning, sometimes players can be left behind and have to swim (and ultimately drown when they reach the deep area, I'd add a steep decline as a way to prevent backtracking and add an incline that can be walked up to prevent this). - 0.3
      - Endless hordes before the finale officially starts (?). - 0.1
      - Finding the finale trigger can be difficult for new players. - 0.1
      - The gate can be locked and bots / other survivors can be left for dead. See what I did there? I'm so clever (not really). - 0.2
      - This may have just happened to me, but I was on the roof of the finale building (you can climb up a ladder and hop onto the higher roof if I remember correctly) and a Tank managed to send me flying over a fence and into a restricted area. This forced the bots to teleport and revive me, and I had to climb up a small hill and jump a wall all the way back in the graveyard. - 0.5

      Conclusion:

      Awesome campaign. Lots of replay value and I definitely recommend this to players who want something unconventional and replayable.
      
      8.1 / 10, cheers!

      This review was posted before the latest release.

    • artdestroyer
      artdestroyer

      Posted this review

      8.5

      Pros:

      nav has improved a lot
      map desing has improved alot
      new fun panic event
      breaking dock
      finale is alot more fun
      

      Cons:

      can use some survivor dialogue (- 0.5)
      survivors won't follow you in the escape room (-0.5)
      survivors won't follow you on the dock that breaks of (0.5)

      Conclusion:

      i have no idea what happend to this campaign it became alot beter then the previous version
      saveyourneighbors kudos to you what you have done to this campaign is simply amazing

      This review was posted before the latest release.

    • Cyber*******
      Cyber*******

      Posted this review

      8.4

      Pros:

      - nice athmosphere
      - long for a 3 Map Campain
      - alternative Ways
      - create your own Throwables
      - cracking houses
      - cool escape through the water in the Finale

      Cons:

      - Bots wont help you in some points, if you were catched by a Special
      - to many health
      - 2. level weapons from the Begining
      - 1 Level Saferoom Run - lets better come the hordes from a nearby point
      - bots are useless in the Finale
      - no rescue vehicle
      - specials and tank are stuck in the water in the finale and wont come out
      

      Conclusion:

      Maybe you can fix the Bot issuses and change the finaly a little bit.
      Make the way throug the water a little bit longer. Higher the ground and add some dephts. This will be more challenging. 

      This review was posted before the latest release.

    • 5566Westside
      5566Westside

      Posted this review

      8.5

      Pros:

      + Lock Picking
      + Making own Molotovs
      + Making Own Pipebombs
      + Custom Textures
      + Bots Navigation
      + Best played with Friends not BOTS

      Cons:

      + Bots die on the electric current water
      + Bots are dumb on finale
      

      Conclusion:

      Overall what I like about this map is on the PROS listed and first time making own throwables and I like it and as for the CONS really fed up playing with bots the finale keep coming hordes of zombies that's really challenging but luckily still manage to overcome it and maybe I should try with GIB Fest on my next game that way I will not die that easily afterall.

      This review was posted before the latest release.

    • SpeedBoost
      SpeedBoost

      Posted this review

      8

      This review has been hidden because the user has been banned or restricted.

      This review was posted before the latest release.

    • aaWee
      aaWee

      Posted this review

      8.8

      Pros:

      -Alternative routes.
      -Small activities along the maps (picklock, molotov, pipebombs, irrestible fuelcan, Coach vendingmachine).
      -Music.
      -Mostly areas had good amount of detail.
      -Enough supply spreaded through the maps.
      -Interaction with the maps.
      -Hints in critical areas where to go.
      -Exploration.

      Cons:

      -On some areas there could have been more to fill it up.
      -Hordes spawned in the saferoom, end of map1.
      -On the gate electricity event, tank+panic event in water pretty hard+second tank right after the gate event, team got incapped. On next try tank spawned in the control room and just died without engaging us.
      -Tier 2 guns pretty early in the map1.
      -NAV over certain cars/areas (high grounds) were unreachable for commons and bots.
      -Raft event was bit rough. Raft did get stuck on commons, you could shoot the barrel without the gate opening, you weren't able to jump always from water into a dock/ground/raft.

      Conclusion:

      Good campaign and enjoyable to play with friends. Small activities and certain details made it an interesting experience.
      But, certain cons made it feel like it needs some polishing to achieve score above 9. Nevertheless, good job with it.

      This review was posted before the latest release.

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