

The6thMessenger Custom Weapons
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Description
This is just a few scripts of mine, calibrated for these weapons:
- Berretta 92fs (Pistols)
- Ruger Super Redhawk .454 (.44 Desert Eagle)
- FN P90 (Uzi)
- MP7 (Silenced SMG)
- MP5
- M16A2 (Desert Rifle)
- AKM (M-16 Assault Rifle)
- Steyr AUG (SG552)
- SCAR-H (AK47)
- SSG08 (Scout)
- Walther WA2000 (Hunting Rifle)
- M98B (Military Sniper)
- R870 Wingmaster (Pump Shotgun)
- R870 Marine Magnum (Chrome Shotgun)
- M1014 (Autoshotgun)
- SPAS-12
- AW50 (AWP)
- M32 Milkor MGL (Grenade Launcher)
- M60
Some weapons just simply shift view and world models, such as the M16 put on the SCAR, while the AK47 is used on the M16 Assault Rifle, and the SCAR-L put on the AK47.
Although other problems is that AUG and the M16 as the same barrel length, but for balancing, the new M-16 needs to have a bit more damage. The SCAR-H has been transferred on the slot of AK47 for special interaction.
I made their spread equal vertically and horizontally because i find that kind of stupid that pellet spread is horizontally.
The Chrome Shotgun has this 6-round magazine than 8-round mag, mainly because i perceived that the Chrome Shotgun uses the 12-gauge 3.5 inch, and the Pump Shotgun uses 3-inch, as opposed to the standard 2.75-inch. This is also why Auto-Shotgun class as a whole has more ammo; 56 vs 48.
Now there are kind of more Sniper Rifles, and more Hunting Rifles. "Hunting Rifles" are more of classified as those that uses 7.62mm NATO, and it is a normal full-powered rifle round, that is still able to be carried in a large amount. "Sniper Rifle" on the other hand seen be high-powered rounds, such as .338 Lapua Magnum and or .300 WinMag, and generally larger shells used therefore less ammo, but more damage. While they seem to be similar to Hunting Rifles, Sniper Rifles are blessed by infinite penetration to common infecteds. While percentile wise, the SR has low increase, but the idea is that the bullets penetrate so much that only a small percent of increase in stopping power is felt, instead of dumping all of the energy in a single impact.
I also added some Super Weapons, such as the new AWM being able to stagger a tank every shot. The M60 and the Scout does the same damage and penetration due to the same barrel length and the same cartridge, except the M60 is fullauto.
Though the SCAR-H now uses the same ammo as the M60 and the Scout, simply It has only 16-inch of barrel than 20-inch of that of Steyr Scout and the M60. This puts a lower muzzle-velocity for the SCAR-H.
There is also this custom CFG which goes with L4D Guncontrol and Weapon Unlock. This somewhat weakens the Grenade Launcher by lessening damage, but increases the AOE, as well as changes the ammunition reserve.
Due to a bit of increase in damage, my Expert Tank HP is at 12000, Witch is at 2000, Smoker and Charger at 300, Hunter and Spitter at 250, and Boomer and Jockey at 200. Common Infected health is at 45. However that is just me, these HP changes isn't included.
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Changelog
01/01/15 ======== - M60 and Steyr Aug no longer has infinite penetration to common infecteds. 12/31/14
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File Details
T6M New Weapons.zip
(34.6 KB)
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Version 1.4 Complete
mods : Trending

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