TRS's last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.
The C130 makes an emergency landing at a small rural airport and the survivors need to find a new way to the safe zone.
This mod can be found on the Steam Workshop.
I placed a copy here as the creator to stop other posts.
A brand new 4 level campaign for Autumn 2020.
A long running project finally completed due to Covid-19 lock-down.
A train wreck an underground lab and a zombie prison riot, can this day get any worse?
Featuring original maps created by Rick_0_Shay and oodiddat.
A 5-map campaign set in various locations throughout Japan. Survivors start in Tokyo's red light district, escaping to Kyoto's Kiyomizu temple, before moving further into the mountains the next morning. Four survivors find themselves stranded in Tokyo when the outbreak begins. They must escape towards Kyoto in the West, but finding that the infection has spread, their only option is to keep cli...
The Survivors find themselves in a strange world, and must find a way to get out of the danger zone.
A L4D2 entry to the Orange Map phenomenon. Featuring wide-open terrain, plenty of unique quirks, and a visit from some special guests. Ideal for casual play.
-This campaign requires shaders to be set to medium or higher.
Big Plantation update, please read the change log below for more info!
A remake of Swamp Fever, set during the night. With a few minor environment changes.
All maps are now set during midnight, rather than dawn and morning like the original. There are a few new lights and fire barrels to help guide the way if you find yourself to be lost.
- I recommend searching every house in the Shanty Tow...
This version has key-searching mechanics added for 1,3,5 maps so pay attention to the hints and be patient, don't rush.
1. No more forced custom models of survivors, special infected, guns, sounds and scripts.
2. Shovel and Leadpipe are recompiled into their own melee weapons and won't replace Cricket Bat and Nightstick.
3. Restored some missing textures incl. "poor...
The path through these forgotten mists is dangerous, and the destination is unclear. And sometimes it even seems like this old forgotten place is itself, alive..
(NOTE: This is a beta campaign that is still being worked on. It contains 6 maps that are in a semi-finished state. They are fully functional but details and dynamic options may be missing.)
- Map 'Holly Road' added
A series of " life"
There is only one!
The real city on the map refers to Guangzhou, the level of technology and time will not be exactly the same
I'm afraid there is no hope, so complete the update and improve the previous one
The mapping file is relatively large because there is no direct packaging for retrieving model material
Any suggestions or bugs are welcome
Original maps ported from "Half-Life: Source" in Left 4 Dead 2.
Going from "Anomalous Materials" to "We Got Hostiles".
File Size: 389.71 MB due to lots of Half-Life: Source assets.
A small portion of the campaign had to be rebuilt due to de-compilation errors.
Same with the lighting.
See External Link for source VMF files. This is now FINAL and has no more planned updates unless required.
The Survivors leave their hiding spot in a set of apartments and head off to the local mall in hopes of an evacuation. When they arrive at the mall they find that the military have completely abandoned it and things had gotten out of hand. Now they must get to the mall's rooftop and attem...
Original No Mercy that is present in Left 4 Dead, not the Versus version that Valve went with, this is the true original version. An actual complete rooftop, and a combination of the item spawns from the official port. Some bug fixes though most original exploits from the original game should work perfectly as they once did in L4D. A new set of lobby images inspired from the original lobby imag...
After the pilot left because of the zombies, the survivors need to head to the mines and reach to the otherside for resuce.
[Models and Textures}
- Custom models are used from Garry's Mod
- Textures are used from Genetica Viewers
- YOU ARE REQUIRED TO KILL THE KRAKEN (DO NOT STAND AT THE BACK OF THE MAP...
Welcome to Outrun City! Here is a Retrowave/Synthwave campaign fit for all asthetic needs.
The owner of an old arcade has gone missing, after exploring the arcade you find something much more sinister...
A short exploration focused campaign.
This was made as a personal project over a couple years for myself and a friend, so it's not the most user friendly. Please read below as it's not a standard campaign.
-It's intended to be played without any enemies as more of a walking simulator. If you are able to stop the director from spawning enemies then that's the recommended way to play.
October 18th, 1941
First, Red Army... Then winter... and now you have a new enemy. One of the chemical weapons that Soviet Union used against Nazis has gone out off control. Wehrmacht trapped inside the city with thousands of infected and 1st Panzer Division lost their 80% fire power. Meanwhile, the Soviet High Command didn't risk the lifes of their soldiers and let the infected ...
The survivors have found themselves broken down near a suburban mall. The only way out is by escaping from the roof..These sales are to die for.
Contains 4 maps.
Developed over 13 weeks by 4 masters students at SMU Guildhall.