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Left 4 Dead
The survivors have made it to the escape vehicle. On the way to the evacuation site the road is blocked with lines of empty vehicles. The APC plows through the lines, smashing cars in its wake. Eventually the APC breaks down.... The survivors need to find away to the military evacuation site.
View Changelog (v7 Complete)
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Emersonrick
June 2017
The campaign is certainly very promising, but some mistakes need to be corrected.
Map 1:
a) Impossible to leave the underground, an arrow shows the direction but there are no stairs or buttons to trigger.
b) Invisible objects in the street causing confusion of direction
Map 2:
a) Several invisible objects, we walk and suddenly we can not follow, we have to guess where to go.
Map 3:
a) Several doors and or invisible walls, even as soon as we leave the safe house, we see what I suppose to be a huge door with distorted glows in the background. Where the dead pilot is also leaning against an invisible door.
b) Many invisible objects, when we enter a kind of library, tables and shelves invisible. The books are suspended in the air.
c) Invisible stairs.
Map 4:
a) Very challenging but needs instructor help as there are sectors that we keep going around in circles.
b) After leaving the elevator, near the door of the safe room, had a Witch and some invisible objects prevented him from running away from her.
Map 5:
a) Invisible objects such as posts and textures purple and black.
Final conclusion:
Surely this has everything to be an excellent campaign, but should be reviewed in the smallest details.
Also think about the possibility of adding items in the places of exploration, in this way it will always be nice to play and explore each corner.
Thank you.
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Good and Decent L4d1 Campaign
By FreeCell
January 2017
PROS : Intro + Outro
Very challenging
Proper difficulty
Quite detail map design
Many tanks and witches
Unique and very interesting textures
Quite long campaign
Very fun play at Facillity, tunnel part
Decent and unique environment
CONS : Bots get stucks some areas of map 5
Overall map parts seemed a bit lack (especially woods , tunnel)
By AmpliDUDE
April 2012
Pros
====== In general ======
+ Great level design concerning map 1 and 2.
+ Survivor dialogues through the whole campaign.
+ Map 2 had amazing environments.
+ Forest designed as good as art could be.
+ AI navigation worked pretty well.
+ Lengthy campaign containing 5 maps.
+ Intro and outro, good.
+ Flares point out which way to go.
Cons
====== Map 2 ======
- Something transparent was in front of the shelf inside the saferoom.
=================
====== Map 3 ======
- The tower needs more ammunition.
- The design of the tower was not suitiable compared to the other maps.
- Tank event inside the building didn't start.
- Bill said "let's go up that ladder" although the event hasn't even started yet.
==================
====== Map 5 = finale ======
- Very dark surroundings and rooms inside some buildings.
- No grenades or pills.
======================
No way to call this bad. The tower ruined the campaign for me, because it's design was unsuitable despite the fact that the rest of the campaign was so great and detailed. Also the realism got ruined for me.
* Con of map 2 (-0,1)
*Cons of map 3 (-0,7)
*Cons of map 5 (-0,4)
==============
*Score of 8,8 points.
By NES=XD
November 2011
Pros
none
Cons
i had no pros because I CANT LOOK AROUND
terrible campaign cant even look around stopped before map 2
By csc1027
November 2011
Pros
great maps, very dark, very claustrophobic.
entire campaign is set in what I assume an overrun military base. Very cool.
Cons
supplies are seriously limited in terms of molotovs and pipe bombs, can be considered challenging, but also a bit anti climactic at certain points.
Respawn points are very limited as well.
some tunnel design are box-like, unnatural, as well as forest pathways.
the flooding in the dam seems to be a beta version? once you crouch in water you cannot stand back up.
sound effect for jumping into the flood is not there, sounds like walking on tiles.
Over all a great campaign. Good continuation for any other campaign that ends with the military evacuation as you start with an abandoned APC. Its a very veyr dark campaign, and very claustrophobic for those who enjoy an oppressing environment in survival horror. So far says Version 7. Would like to see the final version.
By RainingMetal
October 2011
Pros
-Scripted Survivor dialogue.
-Mostly good Bot navigation.
-Flares and green lights light the way forward, as well as arrows.
-Fascinating facility environment.
-Signs give out certain directions.
Cons
-No intro or Safe Room music.
-Weapon and Item placements a bit predictable.
-Could have a light by the Surface door in Map 1.
-Boss Infected appear to be overly abundant in Map 2.
-Can't seem to find many Closets in Map 2 (the only ones I came across where the outhouses and the one in the lone house).
-Could use an Ammo Dump in Map 2 before the tower.
-Bots do not follow up into said tower, and they cannot collect the Weapons or Ammunition inside.
-Map 3's ladder is extremely lethal towards Bots. Break it into multiple parts if possible (expand the shaft, maybe?).
-Need more supplies in Map 4. There's hardly any Pills or Grenades in particular.
-Could use a delay in Map 4's Crescendo Event in order to reach the catwalks safely.
-Bot navigation a bit wonky in Finale; Bots sometimes get stuck near the truck and whatnot.
-Perhaps the Finale could use some additional Pills.
A detailed, though tough campaign. Map 4, however, stands out as a sore thumb in an otherwise balanced gameplay experience.
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