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How to build the string table for community maps
Following tutorial explains how to build the stringtable_dictionary.dct for community maps without it. You can check whether the map possesses a string table using GCFScape. 1. Extract the [campaign name].vpk into the add-on folder ("Left 4 Dead 2\left4dead2\addons\") by dragging it onto "Left 4 Dead 2\bin\vpk.exe". You can also create a shortcut of vpk.exe in addons folder to access easily. 2. Launch Left 4 Dead 2, run the map without string table from console. (Type "map mapName") 3. Open up the console. Type "stringtabledictionary" to build a new mapName.bsp with string table. 4. If there are more maps without string table in this campaign, type "changelevel nextMapName" and repeat the step 3 to build the string table for next maps. 5. Type "quit" to quit the game. Move all rebuilt maps and replace older ones from "Left 4 Dead 2\left4dead2\maps\" to "Left 4 Dead 2\left4dead2\addons\[campaign name]\maps". 6. Repack the folder of campaign into a vpk by dragging it onto shortcut of vpk.exe again. Note that rebuilt maps were incompatible with original maps without stringtable_dictionary.dct. This means your friends have to install the same maps with string table to join your server and other players cannot join with maps having no string table.
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