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Pyroclastic
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Description
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initially played on. I think I had one brief purple reflection issue, but as far as I could tell this has no chunking issues. It might be a little taxing on the hardware, but I never dropped below 160 fps on a 1070. Happy to take constructive feedback -- was thinking I might add a small third floor into the mix to provide a little more cover, but there's enough escape in the pillar side plus the connecting hallways that you should have a bit of a breather...and I'm kinda lazy. Future publications might include a few variations, and I'm not sold on the lighting setup at the moment. Stoked how this turned out with ~15 hours of work though.
"Once the company's crown jewel, increased lava flows around Apex Jovian Mining's facility on Io are straining supply lines of refrigerant out of the asteroid belt. Untenable for its original purpose of manufacturing products heavy in sulfur, the waning days of the station's life are spent examining the effects of incredible heat on Auto-Ops' materials."
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Changelog
10/04/18 ======== No revision notes have been added by the developer. 09/05/18
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CHILLYBUS
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File Details
Pyroclastic.zip
(0.2 KB)
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Version 2.0 Final
CHILLYBUS : Trending
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