a Big 4v4-8v8 Monsterball map.
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- Attack on Rhea (Early release)Beta N/A
Three level version, including Overload files. The final will be 6 levels.
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- KillBoxN/A
Killbox also known by many other names, and avalible in almost all arena FPS games. A box inside a box surrounded with hallways connected by windows. Redesigned for 6DOF with multi level hallways and plenty of obsticals for cover. Rememb...
- ConduitN/A
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- Callisto MiningN/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- ForgeN/A
Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.
- Chromatic Destination (Final) (challenge mode)N/A
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
- MalevolenceN/A
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- Vertigo Overloaded MiniBeta N/A
An early attempt at creating some Descent 2 Vertigo levels from 2023, inspired by Yinut's Descent First Strike Overloaded campaign. I started off with Level 19 so that is included at the end, and levels 1, 2, 3, 4 and S1 are made (S1 is ...
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- TurnstileN/A
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
- QuadraticN/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- PyroclasticN/A
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...