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GameMaps Left 4 Dead 2 Maps Urban Flight
Urban Flight created by The Rabbit.
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Reviews (31)
The city is burning. As ash falls, the survivors attempt to flee to a small military airfield on the other side of the river. It's a straight path down the main boulevard, but nothing is ever simple. Crashed cars, blazing fires, police barricades, and the city itself all stand in their way. TURN ON INSTRUCTOR HINTS! I am reading all comments/reviews. This campaign will be patched if necessary. SCAVENGER HUNT A pack of gnomes A news-worthy drive-by A gunshot suicide A ridiculous notice A cocaine habit A shipment of beef A floating upgrade A BYOB workday A spinning plate A shipment of tank
Version: 12  (Final)
Last Updated: 07/30/13
Released: 07/30/13
Author: The Rabbit
Publisher: The_Rabbit42
Maps: 4/4
Map Size: Large
Max Players: Not Specified
File: urbanflight.vpk  
Size: 74.02MB
Tagged: L4D2 Survivors,
Pros:
1. good map design 2. cool bridge map
Cons:
1. at the end of the map after puting the cans inside the generator, i got no idea where to go and i end up in getting stuck running around in circles
Conclusion:
good campaign although i had no idea where to go to get the plane in the end
Pros:
Awesome detail Nice texture Screwing Puzzle (ps.i waste 5 minute for chapter 2 and 3) Nice grenade launcher
Cons:
Screwing Puzzle Bad skybox
Conclusion:
This map is d**n good for Someone who bored Official campaign
Pros:
Awesome detail and gameplay, hard hordes to keep you awake from the gameplay. Had alot of fun with my friends on this map. You can also have a lot of free space to explore like in any official l4d2 map. This map has all 4 modes to play it!
Cons:
Finale gas cans should be spreaded out for more fun. Directions were hard to guess at the finale. In my opinion, the map is a little too long. The bridge is a little bit too tough, for my team 2 ppl died.
Conclusion:
Map is not bad but not good, the place where all 4 witches is crazy, at least spread them out a tiny bit, eg. if one of my friends startle a witch then other witches would be startled too. I'm supirised by how you can play it on all the different modes! Awesome, keep up the good work.
Pros:
- Excellent outdoor urban settings. Lots of eye candy and feels very realistic. - Pathways are a bit confusing at first in some places, but after you play the campaign more than once, they're much more obvious. The paths are actually linear but they don't feel that way, which is not easy to do. There are some short multiple routes here and there which help. - Having only two pistols at the start is a bit worrisome but it forces you to focus. - "Surprise tank" in Map 2 is cool. - The long narrow walkways around the building are well done. - The antenna/roof event is a great effect. - The recording studios are an interesting setting. - The bridge event on Map 3 is well done and very intense. - The finale is a good combination of scrounging gas cans and escaping. It's tough to move the gas cans up to the generator, but if you're quick and systematic it can be done.
Cons:
- Having a few more melee weapons earlier on would be an improvement. In fact, there could be more melee weapons available for the entire campaign. - Map 2 had too many defibs as compared to health kits or pills/shots. This might have been an exception, but at one point we carried four defibs and found another before any health. - The "drop through the floors" to enter the witch house is an unavoidable death-trap if there is a jockey or smoker waiting at the bottom; bots will take too long to come to your aid, and a witch will kill someone for sure if those specials are there. - Sometimes the bots have a really hard time navigating to the plane's loading ramp, even if there aren't any zombies to fight. One time, a bot was stuck at the front of the plane out on the tarmac and I had to spend time shoving him to "free" him enough so he could move back to the ramp.
Conclusion:
(Just for clarity, I always play on Realism > Normal along with the "Gear Transfer" Sourcemod script, which lets bots carry things like grenades and hand them to you when you need one) Overall, this is a great campaign and I've played it about five times so far. I enjoy urban settings and this has great examples and a lot of variety. There is a very good balance of the numbers of commons and specials; you don't feel unfairly overwhelmed but you're always on edge. The play on the "Home Depot" name makes me laugh every time. You might want to check one the problem with the bot navigation to the plane escape, because it's unfortunate if you die after all that work because they can't find their way up the ramp. In summary, this is one of my new favorite customs. Thanks for the great work and well done!
Pros:
-Large maps -Good weapon, ammo, and med kit distribution -Not hard to figure out where to go
Cons:
-there is a spot that had three witches together
Conclusion:
A very good, large map that doesn't rely on repetitive scenery to create a large map. It was very fun to play but there was one or two things that weren't programmed properly, but all pretty insignificant.
Last Updated: 07/30/13 Version: 12  (Final) Views: 562,967
sera xk el final es k el personaje tenia k morir
Pros:
1. good map design 2. cool bridge map
Cons:
1. at the end of the map after puting the cans inside the generator, i got no idea where to go and i end up in getting stuck running around in circles
Conclusion:
good campaign although i had no idea where to go to get the plane in the end
My krew and I had played this many times in the past with no issues. However, we played it for tha 1st time in a while, last nite, and ran into that same problem. What is supposed to happen, once generator is full, is a switch, at tha top of that tower, will light up, you hit that switch, a switch on a platform lights up so you can raise it and get back to tha hanger and, once in there, you hit a switch to fuel tha plane. I can only guess this latest version is flawed...am going to look for my previous one and hope that tha Author can rectify this version
Best I can tell the penultimate event is glitched. The last two times we've played it as a campaign, the generator seems to start but the switch at the top of the tower fails in illuminate. We can't get the lift to rise so as to reach the plane for the final showdown. Fun campaign other than this problem.
Great map! though only issue was the finale which none of the infected team could spawn before the tank, nor during the tank fight. Yet the other team had no issues with their spawns. But overall. I like this map. Recommend it!
Pros:
Awesome detail Nice texture Screwing Puzzle (ps.i waste 5 minute for chapter 2 and 3) Nice grenade launcher
Cons:
Screwing Puzzle Bad skybox
Conclusion:
This map is d**n good for Someone who bored Official campaign
Does anyone know if there is a place I can find version 10 of this campaign? I'm kind of disappointed with the newer versions as the finale was made way too easy..... it doesn't really challenge us anymore playing Expert Realism
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