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Blackout Basement created by HazmatKat.
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A trip through the underground of a city to reach a train station for evacuation. This campaign is base on the industrial side of Philadelphia, with the original survivors. There are few optional crescendos in the campaign including light generators. Either play in the dark or light your way, with a small penalty of a crescendo. Download the Addon below to enjoy the campaign with the L4D1 common, as originally intended! (This is a beta campaign with addons that override game files. Use other addons with caution.)
Version: 3.3  (Complete)
Last Updated: 06/02/13
Released: 06/02/13
Author: HazmatKat
Publisher: HazmatKat
Maps: 4/4
Map Size: Not Specified
Max Players: Not Specified
File: blackout-v5.vpk  
Size: 124.64MB
Mode: Co-Op, Campaign,
Last Updated: 06/02/13   Version: 3.3  (Complete)    
Pros:
-Great atmosphere (Dark, spooky) -All the maps were well made -Easy to navigate
Cons:
-Train finale was hard. Probably just our fault. -Some environments could have used a bit more -No unique dialogue
Conclusion:
I enjoyed how dark it was throughout this campaign. It had a nice feel. The train at the end scared the crap out of me too haha.
Not that I have played this map yet, but everyone seems to complain about no illumination...the title of the map IS Blackout basement. Maybe that was intended? Im just throwing my 2 cents out there. BTW, does the flashlight work well enough or is it bad even with that? If so, then it would be a legitimate complaint
Pros:
- Interesting campaign - Nice finale - Difficulty just right - Special infected amount is good - Survivors can't stand on the tracks if not the train will run over them and die
Cons:
- I know it's called 'Blackout Basement', but this is way too dark, flashlight wont help sometimes
Conclusion:
This map is really really dark, and may get lost. Gets bored after the 3rd map. But this is worth the try.
Pros:
Good map design Interesting levels Well balanced difficulty Well paced
Cons:
Lack of proper illumination in some parts of levels Lack of proper illumination in the finale
Conclusion:
Overall a pretty good campaign but the lack of illumination in the finale spoiled it for me. Still a worthwhile play though
Moving you just camu out of the ground in the finale of this campaign, it will have to force close it to crash without fail. It will occur in the same place many times does. Thank you confirmation.
We are writing in translation software will not understand English, I was going to do this in a Japanese mon.
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