*Version 6.0 FINAL* This map WILL NOT conflict with MIC 2 anymore. Re-added twitching zombies in map 4 - woot! Cold wanted this one updated. So here it is one final time. Take the 4 best maps of MIC for L4D1 and 4 more from MIC 2 for L4D2 and you have EIGHT (8) maps of zombie killing insanity! The blue textures in the last 4 maps are amazing. The Coldmaster gives this one two thumbs and two big...
UPDATE 1.4 has been released!
Hello Survivors! Are you ready to fight your way out of Hell once again?
Yes? Well, it's time to prove it!
Download this big one-map campaign inspired by the Jupiter factory seen in the PC game "STALKER Call Of Prypiat".
It has everything a survivor needs to enjoy a rainy day with his friends:...
This map needed all the finishing touches: Added stringtable files to EVERY map so they will not crash on custom servers when others join a game after it has started from lobby. There were no map image files, no intro poster, and no outrotitle - ALL DONE! The other author should take down his map. Huckster will keep it updated.
Survive the aftermath... IF YOU CAN! Here is a five mapper from our Canadian pal 1SGHeartless. Listen to all the things the zombies SAY, yes SAY. In this apocalypse the zombos still have a few wits about them - great idea! Enjoy all!
Found the error with map 3 not loading. A simple redoing of the missions file straightened everything out. There is still some graphical errors (mainly in the finale) with props disappearing and displacements going invisible the visible and vents that do not break when hit and such which will be fixed in the next update.
This campaign has been updated, fixed, broken, fixed again. Let's see what...
Big Upgrade - Renamed Blackcity Extended from Blackcity - Fixed. Our survivors start out in the country and eventually find their way through the Dark Dead City to be rescued. The original creators of the maps were (Trane 2012 and ILCannibal 2010). Couldn't put a finger on the flakey ending of BlackCity (map 5) so decided to replace it with 3 maps from (deadcity lite - ILcannibal (mad respects)...
Four survivors were riding the train accident occurred near the white forest, they had to trek across multiple regions of the white forest, and finally reach a radio stations and seek help.
Modify the script and panic event mob size
Chapter 3 panic event will reduce the difficulty
On versus mode Tank spawn position will random
Add more melee weapons.
Fixed some map bug.
On game mode...
A doomsday cult is using radio messages to lure survivors into deadly traps. Someone has to take out their radio tower and stop the slaughter. That someone is you. And you and you and you.
Deadenator is a 4 map co-op campaign designed to maximize replayability with map01 having survivors start alone in 4 alternate starting positions, map02 can run forwards or backwards and map03 can be day or ...
A re-make of Hard Rain. This is my first time using hammer editor, so a few of the areas of the map are unoriginal while I was just trying out random things, in the end I just went with what I had done during the map editing and improved it while I learned.
NF for co-designing.
Femputer for helping me make the poster.
komaokc for his skybox.
bunny for making custom models.
CEDA intake area for Harvesting non-infected DNA, Organs and various body parts.
Credit for the Control Room textures goes to Nicky_Da_B from his Deathstar survival map.
You have my permission to re-upload map, change and alter map, without giving me credit if you so desire. You do NOT have permission to include the control room textures from Nicky_Da_B.
If you want to alter the map m...
Four map campaign that takes place in wooded, urban, suburban, and underground areas at night. Originally created for L4D by Draxonfly. Ported to Left 4 Dead 2 by unknown porter.
Only one event apparently doesn't seem function as intended: a short gauntlet in map 2 won't see a horde. Other than that, the only other bug occurs when the characters in map 4 go down to the lowest level in the sewe...
Here is the great 6 map campaign "Lost" by Trane. This is coop only.
Added a sound.cache file to map for custom sounds to work.
Created stringtable_dictionary.dct for all 4 of the 6 maps in this campaign. Only 2 maps had them before.
When a map is run by the game and there is no stringtable_dictionary.dct, it will try to create one INSIDE the specific maps .bsp file that is insid...
This is a remake of my first campaign (now named as "Raccoon City Nemesis Old Version" ... You can play it to compare the differences)
My language is Spanish and I can use English, but no other languages.
Things you have to know:
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, ...
2032: REDUX is now available! Contains dozens of bug/glitch fixes, gameplay improvements, new map areas, and engine improvements!
The epic conclusion to the 2019 Trilogy is here. Who will survive when the nightmare returns once more?
The year is 2032. 13 years after the nuclear incident at San Marino wiped out most of the West Coast and caused catastrophic damage around the world, Daniel and...
The survivors are taken into a evacuation post but it is quickly taken over by the infection. They then take refuge in the military base's armory. They fight their way back to the surface and search and find another evacuation post that may get them all to a safe refuge.
After crashing their chopper, the survivors must cross a harbor and follow the train tracks to a port where they can be saved by a boat.
(Did this campaign a long time ago, and it does not has a very good quality and is pretty short.)