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Reviews (22)
Following the events of Crash Course the survivors find themselves trapped on a free-way intersection surrounded by the infected horde. If it seemed like the world was coming to an end before it certainly does now! Volcanic activity has suddenly started occuring on a massive scale resulting in deadly lava flows and destructive earthquakes. Breaking down on an unstable freeway during an earthquake just adds to the string of bad luck the downtrodden survivors have dealt with! Now they must fight their way off the freeway. But once they reach the ground they'll have to watch out for lava flow....... Runner up for the Natural Disasters contest.
Version: 6  (Complete)
Last Updated: 09/07/12
Released: 09/07/12
Author: Lou Saffire, Andrew "Sonuva" Bennison
Publisher: lousaffire
Maps: 1
Map Size: Not Specified
Max Players: Not Specified
File: gridlock.vpk  
Size: 86.56MB
Mode: Co-Op, Survival, Versus,
Pros:
-Great introduction to the campaign once started -Very surprising sequences -Cool Earthquakes which cause dynamic changes to the map -Nice helicopter support -Looting Ability -Awesome map in co-op mode
Cons:
- Zombie spawning can be unbalanced at some parts - You must restart from VERY BEGINNING if you die. I wish you split the map into parts. -Experienced a few bugs and confusion -The unexpected traps were not necessary and made me start at the beginning again! - Bots die very easily in solo
Conclusion:
I'll be honest here. I did not really like this map at all. I mean the idea is cool and all but first of all, the entire map is just highways with traps and looting. It was exciting and cool, especially with all the traps and surprising scenarios but starting at the very beginning was such a bother that after 2 tries I deleted the map (you cannot blame me, I just made it to the finale area after half-hour and to just die and restart, not tolerable in my case). I hope this map is improved and split into different parts. As of now, I would NOT recommend this map to anybody. Although, great job with everything, I expect better in the future. Good Luck!
Pros:
- lava... woot! - eathquake - helicopter help us! - collapse bridge
Cons:
- death = start all over again - no tank and finale music - too much cars (or maybe my computer?) - once bot fall down to the lava in finale they won't go up - no ammo in finale
Conclusion:
nice map but to many cons.. maybe some cons are from my game or not, i don't know, but it's still nice
Pros:
Original idea of cards and highway Lava hazard Helicopter cover element and looting element Rock projectiles assaulting in the lot Easy navigation Interesting finale location and setup
Cons:
Too dark, even on the highest settings it's hard to see the map One too many cars, even though it's the theme, all of the cars cause the game to lag EXTREMELY. Dying in the finale means restarting it all. The 2 tanks in the finale died on their own because of all the props. Need larger variety of weapons Bots alert the horde by themselves
Conclusion:
Overall, the concept and function of a pilot covering you was the highlight of this campaign. In short, less lag and separating maps would of made this a better campaign, and even though cons proceed over the pros, in short I would recommend this to anyone looking for a short quick game.
Pros:
+Area for finale has plenty of space, at first +Some of the little things such as the heli event and looting bodies are a nice addition +Dealing with SI wasn't so hard because of extra space +Abundance of kits (life-saver IMO) +The layout with cars has a few more pros than cons
Cons:
-A campaign that's like 5 times the length of Crash Course's 2nd Chapter and no break in between -Ammo and tier 2 weapons are spread thin -No mags throughout the campaign, only in the finale -SI get stuck on some parts and after the tunnel they started spawning under the floor, none of the tier 2 weapons that me or the bots had had enough piercing power to kill them -After the lava sets in for the finale, you have to unload on the tank and hope you can kill it before it gets to the roofs * I got lucky with the 1st tank because it got stuck behind a car for a good while, the 2nd tank took a ton of damage from the lava and practically died from it, but the tank that spawns when the rescue vehicle comes spawned on trucks and close by
Conclusion:
Tried this on normal the first time and got stuck like half-way through the map. After I thought it would be better to try it on expert to maybe increase the chances of Deagles appearing (I was sadly mistaken) since I was only finding melee. Went through hell getting to the finale with bots because I had to be careful with the ammo I used for tier 2 and used melee most of the time. Didn't have too much trouble with the finale itself because the SI that had spawned beneath the floor never died and stayed down there and, as mentioned above, I got lucky with the tanks before the one that spawns when the rescue vehicle appears. If you had put at least 1 safe in the middle, this could have been a reasonably hard map. IDC if you report my review or not, at least the text will still be up as a warning of some seriously bad flaws and to anyone that'll try this on expert.
Pros:
- Cars - Pleb Cars - More Cars - Helicopter with gentleman in it who helps out which is very kind of him because if I was him I would be like screw this I'm getting out of here. - You get to steal from dead people and not be arrested for it - Tunnel where you think you may get stabbed but then all of a sudden there is lava rather than knife wielding thugs so that was a shocker
Cons:
- The campaign is just one massive disaster - S***Lock - There are a few spaces where you can get outside of the map and commit suicide - If you type exit into the console the game closes
Conclusion:
Fun, engaging, good use of disasters, new gameplay elephants which is always nice to see. Keep it up. And also keep it up mapping wise.
Last Updated: 09/07/12   Version: 6  (Complete)    
Its a harsh but fair review fiery, what i can say is this is the next l4d2 project that will recieve a revamp, its looking like a 4 map campaign, so do check back.
Author
Alright, I did not mean to be offensive in anyway. It's just there were so many opportunities for improvement that were missed. Though, please send me a message if you have any new maps I can try out. I understand my reviews are harsh and apologize for any hard feelings but I really like to get straight to the point with someone. Good Luck on future maps, I wish to see more from you :)
no mate no hard feelings at all likes i said it was fair, and im looking forward to updating it
Author
Pros:
-Great introduction to the campaign once started -Very surprising sequences -Cool Earthquakes which cause dynamic changes to the map -Nice helicopter support -Looting Ability -Awesome map in co-op mode
Cons:
- Zombie spawning can be unbalanced at some parts - You must restart from VERY BEGINNING if you die. I wish you split the map into parts. -Experienced a few bugs and confusion -The unexpected traps were not necessary and made me start at the beginning again! - Bots die very easily in solo
Conclusion:
I'll be honest here. I did not really like this map at all. I mean the idea is cool and all but first of all, the entire map is just highways with traps and looting. It was exciting and cool, especially with all the traps and surprising scenarios but starting at the very beginning was such a bother that after 2 tries I deleted the map (you cannot blame me, I just made it to the finale area after half-hour and to just die and restart, not tolerable in my case). I hope this map is improved and split into different parts. As of now, I would NOT recommend this map to anybody. Although, great job with everything, I expect better in the future. Good Luck!
Pros:
- lava... woot! - eathquake - helicopter help us! - collapse bridge
Cons:
- death = start all over again - no tank and finale music - too much cars (or maybe my computer?) - once bot fall down to the lava in finale they won't go up - no ammo in finale
Conclusion:
nice map but to many cons.. maybe some cons are from my game or not, i don't know, but it's still nice
Pros:
Original idea of cards and highway Lava hazard Helicopter cover element and looting element Rock projectiles assaulting in the lot Easy navigation Interesting finale location and setup
Cons:
Too dark, even on the highest settings it's hard to see the map One too many cars, even though it's the theme, all of the cars cause the game to lag EXTREMELY. Dying in the finale means restarting it all. The 2 tanks in the finale died on their own because of all the props. Need larger variety of weapons Bots alert the horde by themselves
Conclusion:
Overall, the concept and function of a pilot covering you was the highlight of this campaign. In short, less lag and separating maps would of made this a better campaign, and even though cons proceed over the pros, in short I would recommend this to anyone looking for a short quick game.
I enjoy this campaign. I just played it again. That is, I played it till I fell off the double planks in the first part of the campaign, like I did in an earlier try to play this through. I already commented about that incident.

What happens is, I fall off the planks, hang there yelling for help and my bots just stand about two feet from me and don't help me up. Yes, it happened again. A charger slammed one of them in the meantime, it took the other bots forever to help whoever was getting pummeled, but still nobody helped me. Oh well.
apologies for not having reslved this already as im abit busy with no more room in hell at the moment and my degree, busy busy busy, but as soon as i get chance i will blitz these problems man, thanks for sticking with it
Author
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